Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Let's Talk About 4E On Its Own Terms [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Red Castle" data-source="post: 9217999" data-attributes="member: 7040765"><p>I really loved how the value of healing surge was 25% of the character health and that the number of surges varied depending on roles, it reinforced the different durability of each class, more than just the number of HP.</p><p></p><p>For exemple, in my current campaign where the characters are level 4, there is one swordmage with 17 constitution, which give her 50 HP and 11 surges, and a ranger with 8 constitution, which give him 35 HP and 5 surges.</p><p></p><p>Now, if you take only the HP difference, it doesn’t look like the swordmage is that much more resiliant and you could wonder why it’s so important that she takes the hit instead of the ranger… after all, they only have 15 HP different. But the surge value is also different, the swordmage have a surge value of 12 while the ranger has only 8 HP… so healing the swordmage will gives you more bang for your bucks since it will technically heal 4 HP more.</p><p></p><p>But it doesn’t stop there. Since the swordmage has 11 Healing Surge, it means that ahe can potencially heal a total of 132 HP which gives her a potencial total of 182 before needing to take a long rest. Meanwhile, the ranger with 5 surge of 8 HP will gives him a potencially healing of 40 HP, for a maximum of 75 HP. So the swordmage has a potencial of almost 2.5 more HP than the ranger.</p><p></p><p>Granted, this exemple is with an extreme of a 17 const defender compared to a 8 const striker, but still, it shows the tactical value of working so that it is the swordmage that needs to take most of the hit… which is her job and what the game encourage you to do.</p><p></p><p>Love it!</p></blockquote><p></p>
[QUOTE="Red Castle, post: 9217999, member: 7040765"] I really loved how the value of healing surge was 25% of the character health and that the number of surges varied depending on roles, it reinforced the different durability of each class, more than just the number of HP. For exemple, in my current campaign where the characters are level 4, there is one swordmage with 17 constitution, which give her 50 HP and 11 surges, and a ranger with 8 constitution, which give him 35 HP and 5 surges. Now, if you take only the HP difference, it doesn’t look like the swordmage is that much more resiliant and you could wonder why it’s so important that she takes the hit instead of the ranger… after all, they only have 15 HP different. But the surge value is also different, the swordmage have a surge value of 12 while the ranger has only 8 HP… so healing the swordmage will gives you more bang for your bucks since it will technically heal 4 HP more. But it doesn’t stop there. Since the swordmage has 11 Healing Surge, it means that ahe can potencially heal a total of 132 HP which gives her a potencial total of 182 before needing to take a long rest. Meanwhile, the ranger with 5 surge of 8 HP will gives him a potencially healing of 40 HP, for a maximum of 75 HP. So the swordmage has a potencial of almost 2.5 more HP than the ranger. Granted, this exemple is with an extreme of a 17 const defender compared to a 8 const striker, but still, it shows the tactical value of working so that it is the swordmage that needs to take most of the hit… which is her job and what the game encourage you to do. Love it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Let's Talk About 4E On Its Own Terms [+]
Top