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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="Red Castle" data-source="post: 9219354" data-attributes="member: 7040765"><p>I just had a discussion with my friend yesterday about how DnD 4 always built on positive play experience and moving forward instead of slowing things down.</p><p></p><p>First, they removed the negative racial attribute modifiers, so no race was really discourage to play anything, every race could start with a 18 or even 20 in the attribute of their choice. Great decision I think, and a step forward away from old stereotypes.</p><p></p><p>But secondly, and that’s what my conversation with my friend was about yesterday (came on while talking about the topic of the other current 4e discussion on this forum), they came up with a way to mark that your character is wounded with the bloodied condition, but made it a positive condition. </p><p></p><p>In some other games, as your character or the enemy gets wounded, he start to get negative modifier to attack as he gets more and more weak: -1 at 75%, -3 at 50%, -7 at 25% health… it certainly goes for a more realistic feel, a more survival style where you have to think before going into a fight, because the consequences can be really bad. But in play, it might just drag the fight longer than it should and if all party gets wounded and have more trouble to hit, so it becomes a series of miss and miss and miss, etc…</p><p></p><p>4e introduced the Bloodied Condition, but instead of getting some negative modifier to attack once you got bloodied, it could actually gives you a bonus. Like the Dragonborn fury that gave you a bonus to attack once you get bloodied as you get angrier. Or attacking a bloodied enemy could be the trigger/condition for certain powers… or it could trigger some immediate reaction action once you or the enemy got bloodied.</p><p></p><p>But in all cases, a character becoming bloodied triggered only positive abilites, never negative ones (there might be some exceptions, I didn’t read all abilites). So instead of risking to slow things down, it could only accelerate them. Positive instead of negative</p></blockquote><p></p>
[QUOTE="Red Castle, post: 9219354, member: 7040765"] I just had a discussion with my friend yesterday about how DnD 4 always built on positive play experience and moving forward instead of slowing things down. First, they removed the negative racial attribute modifiers, so no race was really discourage to play anything, every race could start with a 18 or even 20 in the attribute of their choice. Great decision I think, and a step forward away from old stereotypes. But secondly, and that’s what my conversation with my friend was about yesterday (came on while talking about the topic of the other current 4e discussion on this forum), they came up with a way to mark that your character is wounded with the bloodied condition, but made it a positive condition. In some other games, as your character or the enemy gets wounded, he start to get negative modifier to attack as he gets more and more weak: -1 at 75%, -3 at 50%, -7 at 25% health… it certainly goes for a more realistic feel, a more survival style where you have to think before going into a fight, because the consequences can be really bad. But in play, it might just drag the fight longer than it should and if all party gets wounded and have more trouble to hit, so it becomes a series of miss and miss and miss, etc… 4e introduced the Bloodied Condition, but instead of getting some negative modifier to attack once you got bloodied, it could actually gives you a bonus. Like the Dragonborn fury that gave you a bonus to attack once you get bloodied as you get angrier. Or attacking a bloodied enemy could be the trigger/condition for certain powers… or it could trigger some immediate reaction action once you or the enemy got bloodied. But in all cases, a character becoming bloodied triggered only positive abilites, never negative ones (there might be some exceptions, I didn’t read all abilites). So instead of risking to slow things down, it could only accelerate them. Positive instead of negative [/QUOTE]
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