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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="Voadam" data-source="post: 9219685" data-attributes="member: 2209"><p>I sort of divide 4e into two bunches, Original flavor with strong AEDU for classes and Essentials style with more at will and encounter focus and a willingness to deviate from AEDU.</p><p></p><p>AEDU 4e has a strongly balanced daily paradigm of everybody having the same number of daily attack powers, a bit of variability of utility powers being AED, daily healing surge limits that vary by class, and a potential daily item power. This allows a lot of daily stuff to happen in a fairly constrained manner for a decent daily resource management engagement experience. It also still leaves potentially strong encounter variability of whether every PC will use multiple dailies in an encounter versus people being out of surges and or any dailies. As PCs get higher level with more daily attacks and powers this variability can be significant.</p><p></p><p>Essentials messes with that strong daily character balance and potential DM planned daily set up. Having lots of at will stances and encounter powers without daily attacks means that healing surges are potentially bearing a lot more of the load for pacing the daily resource management. Essentials characters have less variability in nova power spikes in individual combats so individual combats are easier for a DM to evaluate as a challenge beforehand. And for players who like to nova immediately this means they will generally be better off against end boss fights than under AEDU where they would have already blown their spectacular dailies on earlier fights.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9219685, member: 2209"] I sort of divide 4e into two bunches, Original flavor with strong AEDU for classes and Essentials style with more at will and encounter focus and a willingness to deviate from AEDU. AEDU 4e has a strongly balanced daily paradigm of everybody having the same number of daily attack powers, a bit of variability of utility powers being AED, daily healing surge limits that vary by class, and a potential daily item power. This allows a lot of daily stuff to happen in a fairly constrained manner for a decent daily resource management engagement experience. It also still leaves potentially strong encounter variability of whether every PC will use multiple dailies in an encounter versus people being out of surges and or any dailies. As PCs get higher level with more daily attacks and powers this variability can be significant. Essentials messes with that strong daily character balance and potential DM planned daily set up. Having lots of at will stances and encounter powers without daily attacks means that healing surges are potentially bearing a lot more of the load for pacing the daily resource management. Essentials characters have less variability in nova power spikes in individual combats so individual combats are easier for a DM to evaluate as a challenge beforehand. And for players who like to nova immediately this means they will generally be better off against end boss fights than under AEDU where they would have already blown their spectacular dailies on earlier fights. [/QUOTE]
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