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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="Kannik" data-source="post: 9225813" data-attributes="member: 984"><p>The most common in our groups was either hoard in case you were meeting something tougher down the road (and then unload them as the adventuring day was coming to a close if not yet used), or expecting one person to use one daily power per encounter (no set structure for this, ppl would just use them as they saw it fit and one daily would usually tip the encounter such that another didn't feel required), or Rule of Cool guiding a daily power use (which could often trump the previous two <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>It'd be interesting to see what different flavours of structure various people have come up with and hammered out after all the play and playtesting experience.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9225813, member: 984"] The most common in our groups was either hoard in case you were meeting something tougher down the road (and then unload them as the adventuring day was coming to a close if not yet used), or expecting one person to use one daily power per encounter (no set structure for this, ppl would just use them as they saw it fit and one daily would usually tip the encounter such that another didn't feel required), or Rule of Cool guiding a daily power use (which could often trump the previous two :D). It'd be interesting to see what different flavours of structure various people have come up with and hammered out after all the play and playtesting experience. [/QUOTE]
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Let's Talk About 4E On Its Own Terms [+]
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