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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9227289" data-attributes="member: 82106"><p>Yeah, even 4e wizards have cantrips, light, mage hand, etc. I think you have to pick a couple when you create your character, I forget exactly, but they're not able to affect anything in combat, at least not directly (IE throw a weapon or blind someone). Since they take a standard action to invoke they're not really THAT useful inside a fight, but in other situations, like triggering a trap or something, they could be pretty handy. So, not powerless, but not unbalanced either. I mean, anyone can throw rocks and try to set off traps... light is handy, but sun rods already do the same thing. </p><p></p><p>And I think a crossbow would be marginally effective in the hands of most wizards (RBA is DEX based, and you probably don't have proficiency, though you COULD get it). For the cost of 2 feats a 4e wizard can become expert with a bow, 1 for weapon prof, and one for the 'use a different stat for basic attacks' feat. Its kind of expensive, but basically Magic Missile isn't free either, as it takes one of your two ever at-will slots. I think MM is the better of the two choices, but its not like you are forced to use it in 4e.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9227289, member: 82106"] Yeah, even 4e wizards have cantrips, light, mage hand, etc. I think you have to pick a couple when you create your character, I forget exactly, but they're not able to affect anything in combat, at least not directly (IE throw a weapon or blind someone). Since they take a standard action to invoke they're not really THAT useful inside a fight, but in other situations, like triggering a trap or something, they could be pretty handy. So, not powerless, but not unbalanced either. I mean, anyone can throw rocks and try to set off traps... light is handy, but sun rods already do the same thing. And I think a crossbow would be marginally effective in the hands of most wizards (RBA is DEX based, and you probably don't have proficiency, though you COULD get it). For the cost of 2 feats a 4e wizard can become expert with a bow, 1 for weapon prof, and one for the 'use a different stat for basic attacks' feat. Its kind of expensive, but basically Magic Missile isn't free either, as it takes one of your two ever at-will slots. I think MM is the better of the two choices, but its not like you are forced to use it in 4e. [/QUOTE]
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