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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9227573" data-attributes="member: 82106"><p>And they also play very differently in 4e. If you attempt to play a 4e rogue like a fighter (I mean short of some massive deliberate customization that might partly change this) you will get your arse handed to you in 5 seconds. Nor are they very similar OOC, as the rogue is a stealthy, streetwise, at least criminal-adjacent, gal with thieving abilities and pretty good ranged combat. Fighters lack ALL of that OOTB, and some of it is not really possible for them to acquire (ranged combat, short of MCing or Hybrid). EVEN IF you created a dex build fighter with thievery, stealth, streetwise, etc. it would, at best, require a bunch of feats and you'd still lack the striker feature and have the hit points, armor class, and defender features of a fighter. Yes, you could theoretically pass for a rogue OOC, with some work, but I'd call that a FEATURE of 4e, not a bug!</p><p></p><p>Granting, you are obviously of a different opinion than myself, that's fine, but I just said that it bugged me and that HONESTLY I found the 13a classes more 'samey' due to the lack of tactical combat options than the 4e ones, myself. Having a random different power system for each class didn't fix any of that, not at all. It just made the game a lot harder to both run and play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9227573, member: 82106"] And they also play very differently in 4e. If you attempt to play a 4e rogue like a fighter (I mean short of some massive deliberate customization that might partly change this) you will get your arse handed to you in 5 seconds. Nor are they very similar OOC, as the rogue is a stealthy, streetwise, at least criminal-adjacent, gal with thieving abilities and pretty good ranged combat. Fighters lack ALL of that OOTB, and some of it is not really possible for them to acquire (ranged combat, short of MCing or Hybrid). EVEN IF you created a dex build fighter with thievery, stealth, streetwise, etc. it would, at best, require a bunch of feats and you'd still lack the striker feature and have the hit points, armor class, and defender features of a fighter. Yes, you could theoretically pass for a rogue OOC, with some work, but I'd call that a FEATURE of 4e, not a bug! Granting, you are obviously of a different opinion than myself, that's fine, but I just said that it bugged me and that HONESTLY I found the 13a classes more 'samey' due to the lack of tactical combat options than the 4e ones, myself. Having a random different power system for each class didn't fix any of that, not at all. It just made the game a lot harder to both run and play. [/QUOTE]
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