Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Let's Talk About 4E On Its Own Terms [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 9232415" data-attributes="member: 984"><p>With regards to monster/opponent design, one of my fav moments in 4e was during one of our very first sessions. The gang leader the party was after wore spiked armour and fought with a spiked chain. As a minor action (on a recharge), when they hit could wrap that chain around a party member and slam them into their spiked armour for 1dX extra damage. The players <em>loved </em>it. And I loved it because it was effects based and just happened without any need roll to grapple, roll to resist, roll to hit with the spikes, and then what happens next turn, is the player still grappled, and so on. In addition, it was super flavourful and made the big bad feel that much more menacing and memorable. </p><p></p><p>It was great how many monsters/opponents were (or could be) designed that way, giving abilities that in play made you feel what they were on those multiple levels.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9232415, member: 984"] With regards to monster/opponent design, one of my fav moments in 4e was during one of our very first sessions. The gang leader the party was after wore spiked armour and fought with a spiked chain. As a minor action (on a recharge), when they hit could wrap that chain around a party member and slam them into their spiked armour for 1dX extra damage. The players [I]loved [/I]it. And I loved it because it was effects based and just happened without any need roll to grapple, roll to resist, roll to hit with the spikes, and then what happens next turn, is the player still grappled, and so on. In addition, it was super flavourful and made the big bad feel that much more menacing and memorable. It was great how many monsters/opponents were (or could be) designed that way, giving abilities that in play made you feel what they were on those multiple levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Let's Talk About 4E On Its Own Terms [+]
Top