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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="Kannik" data-source="post: 9250797" data-attributes="member: 984"><p>I have heard some some good things about the Reavers of Harkenwold. There was also the Chaos Scar as a whole sandboxy-type campaign set across many issues of Dungeon as well as the Encounters program, the latter of which I think is compiled in The Keep on the Borderlands: A Season of Serpents. A number of classic modules were also converted in Dragon over time, including Against the Giants, Village of Hommlet, and the Hidden Shrine of Tamoachan. </p><p></p><p>The D&D next test adventures might also be a great spot to start, as they're dual-statted and from what I remember they were quite interesting concepts. </p><p></p><p>Dungeon might be the best bet to get a tonne of adventures, as it ran for so long, with some adventures being short and some being quite lengthy. Of course, combing through so many issues is a lot to take on... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> but there's a few 'best of' lists out there to get some ideas. I recently ran part of The Elder Elemental Eye from Dungeon 214 for my group as an introduction to 4e. I paired it down to get right to the point and highlight the 4e differences, and I did modify things a bit to make the encounters a bit more dynamic.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9250797, member: 984"] I have heard some some good things about the Reavers of Harkenwold. There was also the Chaos Scar as a whole sandboxy-type campaign set across many issues of Dungeon as well as the Encounters program, the latter of which I think is compiled in The Keep on the Borderlands: A Season of Serpents. A number of classic modules were also converted in Dragon over time, including Against the Giants, Village of Hommlet, and the Hidden Shrine of Tamoachan. The D&D next test adventures might also be a great spot to start, as they're dual-statted and from what I remember they were quite interesting concepts. Dungeon might be the best bet to get a tonne of adventures, as it ran for so long, with some adventures being short and some being quite lengthy. Of course, combing through so many issues is a lot to take on... :P but there's a few 'best of' lists out there to get some ideas. I recently ran part of The Elder Elemental Eye from Dungeon 214 for my group as an introduction to 4e. I paired it down to get right to the point and highlight the 4e differences, and I did modify things a bit to make the encounters a bit more dynamic. [/QUOTE]
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