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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 9261415" data-attributes="member: 7029588"><p>There are others that can respond better, as I have not played anywhere near a full campaign.</p><p></p><p>I did not see any glaring balance issues although I can't say for sure there aren't any exploits.</p><p></p><p>I didn't say anything about a railroad or not. It is a railroad in the sense that all adventure paths are. There is some freedom in getting from beat A to beat B but you are going to hit beat A and B or something close to it most times. Or perhaps skip to C occasionally. That is what you are signing up for in an adventure path in my opinion unless you are just using it as a jumping off point.</p><p></p><p>I was speaking more to pacing of sessions. Zeitgeist mostly has large set piece combat encounters that are story relevant with other stuff in between.</p><p></p><p>So you would rarely have a session where you are doing 4-5+ combat encounters in a row which could be entire sessions or multiple sessions for some groups. Instead you have investigating, talking to people, etc. or at the very least moving from one location to another before the next combat adding variety. </p><p></p><p>So the combat encounters can be large map, cool set pieces that 4e does well without feeling like a slog because there is something else in between each one, and each one fulfils some plot role. Not 100% of course, but leagues better than others. And I think it using story based leveling as well so no filling out the level encounter/xp budget just for its own sake.</p><p></p><p>This kind of pacing really enhances my 4e experience anyhow. And not many published adventures do it. Perhaps because some people would think there is too little "content" if the combat encounter are reduced? Don't know.</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 9261415, member: 7029588"] There are others that can respond better, as I have not played anywhere near a full campaign. I did not see any glaring balance issues although I can't say for sure there aren't any exploits. I didn't say anything about a railroad or not. It is a railroad in the sense that all adventure paths are. There is some freedom in getting from beat A to beat B but you are going to hit beat A and B or something close to it most times. Or perhaps skip to C occasionally. That is what you are signing up for in an adventure path in my opinion unless you are just using it as a jumping off point. I was speaking more to pacing of sessions. Zeitgeist mostly has large set piece combat encounters that are story relevant with other stuff in between. So you would rarely have a session where you are doing 4-5+ combat encounters in a row which could be entire sessions or multiple sessions for some groups. Instead you have investigating, talking to people, etc. or at the very least moving from one location to another before the next combat adding variety. So the combat encounters can be large map, cool set pieces that 4e does well without feeling like a slog because there is something else in between each one, and each one fulfils some plot role. Not 100% of course, but leagues better than others. And I think it using story based leveling as well so no filling out the level encounter/xp budget just for its own sake. This kind of pacing really enhances my 4e experience anyhow. And not many published adventures do it. Perhaps because some people would think there is too little "content" if the combat encounter are reduced? Don't know. . [/QUOTE]
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