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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="Retreater" data-source="post: 9301200" data-attributes="member: 42040"><p>Several months ago, I started running 4e for a group of players who largely entered the hobby with 5e. So my perspective is much fresher than it was from my previous 4e game (5+ years ago).</p><p>I haven't had the chance to read through this thread, but I'll just put in a few quick notes before I can elaborate:</p><ul> <li data-xf-list-type="ul">I love the online tools and character builder I found through the Discord.</li> <li data-xf-list-type="ul">Encounter building works. My players told me it's the first system we've played where the challenges are thrilling and fair.</li> <li data-xf-list-type="ul">I don't like feeling it's necessary to plug the character sheets into a program and print new sheets every level. I wish I wasn't so dependent on technology.</li> <li data-xf-list-type="ul">The organization of the power cards is essential for this group.</li> <li data-xf-list-type="ul">Some players have a hard time wrapping their heads around how powers work. ("Why can't these just be spells?")</li> <li data-xf-list-type="ul">Can't really go "Nova" if things go bad. Healing is largely limited as Encounter (not Daily) resources. You can't really go "all in."</li> <li data-xf-list-type="ul">Magic items aren't especially cool.</li> <li data-xf-list-type="ul">Combats aren't as long as some complain they are (granted, we're 3rd level, but we have 6 players).</li> <li data-xf-list-type="ul">Wish more of it was POD (esp Madness at Gardmore Abbey - though maybe I can reconstruct a boxed set myself with a Deck of Many Things)</li> <li data-xf-list-type="ul">We just wrapped up a fantastic dungeon crawl I wrote. The first time a player actually felt compelled to map on graph paper - and everyone was on the edge of their seats to see how it fit together. Literally as exciting as any combat encounter.</li> <li data-xf-list-type="ul">I wish there was a "re-roll" use for an Action Point. I have a player who notoriously never connects with Encounter or Daily Powers.</li> </ul></blockquote><p></p>
[QUOTE="Retreater, post: 9301200, member: 42040"] Several months ago, I started running 4e for a group of players who largely entered the hobby with 5e. So my perspective is much fresher than it was from my previous 4e game (5+ years ago). I haven't had the chance to read through this thread, but I'll just put in a few quick notes before I can elaborate: [LIST] [*]I love the online tools and character builder I found through the Discord. [*]Encounter building works. My players told me it's the first system we've played where the challenges are thrilling and fair. [*]I don't like feeling it's necessary to plug the character sheets into a program and print new sheets every level. I wish I wasn't so dependent on technology. [*]The organization of the power cards is essential for this group. [*]Some players have a hard time wrapping their heads around how powers work. ("Why can't these just be spells?") [*]Can't really go "Nova" if things go bad. Healing is largely limited as Encounter (not Daily) resources. You can't really go "all in." [*]Magic items aren't especially cool. [*]Combats aren't as long as some complain they are (granted, we're 3rd level, but we have 6 players). [*]Wish more of it was POD (esp Madness at Gardmore Abbey - though maybe I can reconstruct a boxed set myself with a Deck of Many Things) [*]We just wrapped up a fantastic dungeon crawl I wrote. The first time a player actually felt compelled to map on graph paper - and everyone was on the edge of their seats to see how it fit together. Literally as exciting as any combat encounter. [*]I wish there was a "re-roll" use for an Action Point. I have a player who notoriously never connects with Encounter or Daily Powers. [/LIST] [/QUOTE]
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