Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Let's Talk About 4E On Its Own Terms [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 9301348" data-attributes="member: 42040"><p>Warlord was a hard pass for everyone in this group. I had to tempt the most veteran player at the table to play a cleric with cookies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>They aren't big on buffing allies or healing - regardless of the system. They don't think it's fun.</p><p></p><p>They have at least two leaders (though, admittedly, the one playing an Ardent <em>never </em>heals anyone but herself.) When he's home from college, the cleric player's son sometimes joins us as a bard. The group burns through all available healing - whether it's from the leader powers or second winds. </p><p>Part of the issue is that they are usually without a defender - who is the least reliable player in the group. The strikers are frontline and take so much damage. Then the leaders also play like frontline warriors. The only one who stays in the back is the wizard.</p><p></p><p>The daily powers aren't "nova enough" for my group. Nearly every fight we have someone down and dying, who misses a good portion of the combat. They need to strategize better - or if they can't do that - they need more healing access. Like, maybe a power like "Third Wind" that lets them spending two healing surges for the effects of one or make an Endurance check to spend one. I don't know.</p><p>The fights are well-balanced and challenging - but I think they're also frustrating a lot of the time because half the group spending it prone and dying.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9301348, member: 42040"] Warlord was a hard pass for everyone in this group. I had to tempt the most veteran player at the table to play a cleric with cookies. :) They aren't big on buffing allies or healing - regardless of the system. They don't think it's fun. They have at least two leaders (though, admittedly, the one playing an Ardent [I]never [/I]heals anyone but herself.) When he's home from college, the cleric player's son sometimes joins us as a bard. The group burns through all available healing - whether it's from the leader powers or second winds. Part of the issue is that they are usually without a defender - who is the least reliable player in the group. The strikers are frontline and take so much damage. Then the leaders also play like frontline warriors. The only one who stays in the back is the wizard. The daily powers aren't "nova enough" for my group. Nearly every fight we have someone down and dying, who misses a good portion of the combat. They need to strategize better - or if they can't do that - they need more healing access. Like, maybe a power like "Third Wind" that lets them spending two healing surges for the effects of one or make an Endurance check to spend one. I don't know. The fights are well-balanced and challenging - but I think they're also frustrating a lot of the time because half the group spending it prone and dying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Let's Talk About 4E On Its Own Terms [+]
Top