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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="James Gasik" data-source="post: 9303718" data-attributes="member: 6877472"><p>Most of the time, I think it got a pass because x/day abilities were normally supernatural. Why can a Paladin Lay on Hands for a set amount of hp each day? The Gods say so! Why can a Marilith use Polymorph Self exactly 7/day? It just can, ok? Lol.</p><p></p><p>But there were also non-magical abilities with similar limitations, as I demonstrated. While you're correct that without the internet, if individual tables did have problems with this sort of thing, it would be hard to know (barring a letter or article in Dragon or something).</p><p></p><p>Oddly, the only thing I can remember ever hearing about it was a developer comment about how that was a bad design choice, stating: "if you give a player the ability to do something 1/day, they will go out of their way to use that thing each day".</p><p></p><p>This apparently didn't stick, as we have such things to this day. What really amused me was how few times I hear people complain about things like the Battlemaster only being able to use a couple of Maneuvers without taking an hour-long nap (let alone stuff like Action Surge or Second Wind).</p><p></p><p>But then again, I've long said 4e was ahead of it's time. What was seen as immersion-breaking then is just how things work now.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9303718, member: 6877472"] Most of the time, I think it got a pass because x/day abilities were normally supernatural. Why can a Paladin Lay on Hands for a set amount of hp each day? The Gods say so! Why can a Marilith use Polymorph Self exactly 7/day? It just can, ok? Lol. But there were also non-magical abilities with similar limitations, as I demonstrated. While you're correct that without the internet, if individual tables did have problems with this sort of thing, it would be hard to know (barring a letter or article in Dragon or something). Oddly, the only thing I can remember ever hearing about it was a developer comment about how that was a bad design choice, stating: "if you give a player the ability to do something 1/day, they will go out of their way to use that thing each day". This apparently didn't stick, as we have such things to this day. What really amused me was how few times I hear people complain about things like the Battlemaster only being able to use a couple of Maneuvers without taking an hour-long nap (let alone stuff like Action Surge or Second Wind). But then again, I've long said 4e was ahead of it's time. What was seen as immersion-breaking then is just how things work now. [/QUOTE]
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