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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="Retreater" data-source="post: 9304257" data-attributes="member: 42040"><p>We're really discussing this again? In a thread with a (+) specifically asking us to talk about 4e with out edition warring comparisons to other versions of the game? </p><p>There are some of us actively running games of this system and sharing advice. We don't need to be reminded (again) of reasons why some can't wrap their heads around the mechanics. </p><p>4E is a game. It's not attempting to simulate a fantasy reality. It sacrifices that "reality" and "natural language" in an attempt for balance across the character classes. It's the one time in D&D history where the designers made an effort to balance warrior classes against caster classes, where DMs were given tools to balance encounters that mostly work, where monster statblocks are presented in a streamlined fashion for quick/ready reference at the table. This approach can be to your liking or not. If it's not - go play OD&D, B/X, AD&D 1-2, 3.x/PF1, 5e, or any of the numerous OSR variants. </p><p>4E is the one game in a 50 year history to try its own thing. It broke with tradition to the scorn of the community (who apparently are still here today starting issues). Just let those of us who enjoy this game for what it is continue to enjoy it. </p><p>For me, running 4E is a special treat after running 5e multiple times a week for nearly a decade. I'll probably get to enjoy this experiment for a few months before it's back to mainstream D&D.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9304257, member: 42040"] We're really discussing this again? In a thread with a (+) specifically asking us to talk about 4e with out edition warring comparisons to other versions of the game? There are some of us actively running games of this system and sharing advice. We don't need to be reminded (again) of reasons why some can't wrap their heads around the mechanics. 4E is a game. It's not attempting to simulate a fantasy reality. It sacrifices that "reality" and "natural language" in an attempt for balance across the character classes. It's the one time in D&D history where the designers made an effort to balance warrior classes against caster classes, where DMs were given tools to balance encounters that mostly work, where monster statblocks are presented in a streamlined fashion for quick/ready reference at the table. This approach can be to your liking or not. If it's not - go play OD&D, B/X, AD&D 1-2, 3.x/PF1, 5e, or any of the numerous OSR variants. 4E is the one game in a 50 year history to try its own thing. It broke with tradition to the scorn of the community (who apparently are still here today starting issues). Just let those of us who enjoy this game for what it is continue to enjoy it. For me, running 4E is a special treat after running 5e multiple times a week for nearly a decade. I'll probably get to enjoy this experiment for a few months before it's back to mainstream D&D. [/QUOTE]
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