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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="FrogReaver" data-source="post: 9304844" data-attributes="member: 6795602"><p>From what I recall of the monster math... An encounter with 4 PC's vs 4 at level 3 standard enemies will probably leave the PCs as a whole taking 110 to 154 Damage... about 50% to hit and about 11 damage per hit with team enemy taking on average about 7 rounds to defeat without daily or action points. That's potentially 10-14 healing surges. Can be more if PCs start spending their actions to do anything other than attack. Your 4 person party probably only has 30 healing surges for the day.</p><p></p><p>A generic defender would be a small help there, more total healing surges and a bit of defensive savings from the mark/higher ac catch 22. But fundamentally, the real path to better performance for them is going to be ensuring they kill an enemy early in the encounter. If that requires a couple of dailies or a couple of actions points from the group as a whole the encounters will get substantially easier. And combined through 4 encounters they will have a total of 8 action points and 4 daily powers. As a party they can use 2 per encounter if needed and still have plenty left over.</p><p></p><p>Their real problem IMO is resource hoarding.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9304844, member: 6795602"] From what I recall of the monster math... An encounter with 4 PC's vs 4 at level 3 standard enemies will probably leave the PCs as a whole taking 110 to 154 Damage... about 50% to hit and about 11 damage per hit with team enemy taking on average about 7 rounds to defeat without daily or action points. That's potentially 10-14 healing surges. Can be more if PCs start spending their actions to do anything other than attack. Your 4 person party probably only has 30 healing surges for the day. A generic defender would be a small help there, more total healing surges and a bit of defensive savings from the mark/higher ac catch 22. But fundamentally, the real path to better performance for them is going to be ensuring they kill an enemy early in the encounter. If that requires a couple of dailies or a couple of actions points from the group as a whole the encounters will get substantially easier. And combined through 4 encounters they will have a total of 8 action points and 4 daily powers. As a party they can use 2 per encounter if needed and still have plenty left over. Their real problem IMO is resource hoarding. [/QUOTE]
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