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General Tabletop Discussion
*Dungeons & Dragons
Let's talk about actually *creating* high-level content.
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<blockquote data-quote="Baron Opal II" data-source="post: 8217552" data-attributes="member: 6794067"><p>Look over your PC's capabilities and assume that they will use them. This includes specifically spells such as <em>commune</em> and <em>legend lore</em>. I would expect in the week before they set out a lot of informational magic and sagacious consultations will be made. If they walk in blind, well, their loss.</p><p></p><p>Remember that defenses that nullify PC abilities will / should nullify the same abilities for the dragon.</p><p></p><p>Throughout time in the real world, a straight up fight against a foe superior in numbers or strength is stupid! The dragon will not "fight fair". Its the PCs job to force a "fair fight" if not unfair to their benefit. And, since we have rules it can be "fairly unfair", if you get me.</p><p></p><p>Think in three dimensions, especially if aquatics play into it. You don't need a lake that does 10d10 acid damage. If everyone is fighting, swimming, dodging underwater let them take 1d10 acid damage per round. That's a concentration check each round, however easy it might seem. Furthermore, it adds a lot of mental pressure each time you say "Steve, beginning of your turn- take 1d10 damage. Now what do you want to do?" Remember to give the dragon a non-acid themed ally, servant, or mercenary. If this is an old and experienced black dragon, it has needed to anticipate foes that are resistant or immune to acid. How has it prepared for that?</p><p></p><p>Gold and silver, pre-industrially, are resistant to corrosion. Copper not so much. There are no pearls in a black dragon's trove.</p><p></p><p>A rule of thumb: It seems to me, without chase scenes or cat-and-mouse fights, that difficult combats take 3-7 rounds. Easy ones take 1-4 rounds. This has held fairly consistently through editions.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8217552, member: 6794067"] Look over your PC's capabilities and assume that they will use them. This includes specifically spells such as [I]commune[/I] and [I]legend lore[/I]. I would expect in the week before they set out a lot of informational magic and sagacious consultations will be made. If they walk in blind, well, their loss. Remember that defenses that nullify PC abilities will / should nullify the same abilities for the dragon. Throughout time in the real world, a straight up fight against a foe superior in numbers or strength is stupid! The dragon will not "fight fair". Its the PCs job to force a "fair fight" if not unfair to their benefit. And, since we have rules it can be "fairly unfair", if you get me. Think in three dimensions, especially if aquatics play into it. You don't need a lake that does 10d10 acid damage. If everyone is fighting, swimming, dodging underwater let them take 1d10 acid damage per round. That's a concentration check each round, however easy it might seem. Furthermore, it adds a lot of mental pressure each time you say "Steve, beginning of your turn- take 1d10 damage. Now what do you want to do?" Remember to give the dragon a non-acid themed ally, servant, or mercenary. If this is an old and experienced black dragon, it has needed to anticipate foes that are resistant or immune to acid. How has it prepared for that? Gold and silver, pre-industrially, are resistant to corrosion. Copper not so much. There are no pearls in a black dragon's trove. A rule of thumb: It seems to me, without chase scenes or cat-and-mouse fights, that difficult combats take 3-7 rounds. Easy ones take 1-4 rounds. This has held fairly consistently through editions. [/QUOTE]
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Let's talk about actually *creating* high-level content.
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