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General Tabletop Discussion
*Dungeons & Dragons
Let's talk about actually *creating* high-level content.
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<blockquote data-quote="Chaosmancer" data-source="post: 8218180" data-attributes="member: 6801228"><p>One thing I don't see used often are mounts. The ability for the enemy to get in and out, with the mount using their action to disengage really gives a different feel to the combat. </p><p></p><p>Doing something like creating an illusory battlefield, then having blind creatures like grimlocks or other creatures that don't rely on sight could be really interesting. </p><p></p><p>Any time you can utilize a creature that is immune to something devastating other creatures can do. Like undead with a creature that can spew poison clouds, or the oozes and acid. </p><p></p><p>Thinking about it though, there aren't a lot of specific monster synergies, creature A putting out something that allows creature B to be far more effective. Might be something you have to homebrew in</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8218180, member: 6801228"] One thing I don't see used often are mounts. The ability for the enemy to get in and out, with the mount using their action to disengage really gives a different feel to the combat. Doing something like creating an illusory battlefield, then having blind creatures like grimlocks or other creatures that don't rely on sight could be really interesting. Any time you can utilize a creature that is immune to something devastating other creatures can do. Like undead with a creature that can spew poison clouds, or the oozes and acid. Thinking about it though, there aren't a lot of specific monster synergies, creature A putting out something that allows creature B to be far more effective. Might be something you have to homebrew in [/QUOTE]
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Let's talk about actually *creating* high-level content.
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