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Let's talk about actually *creating* high-level content.
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<blockquote data-quote="pogre" data-source="post: 8218467" data-attributes="member: 6588"><p>Totally agree. My players enjoy playing through to 20th level. Plot momentum for the campaign can be my biggest struggle. The solution for me has been lots more politics. That, of course, becomes quite campaign and character specific, but generally having PCs attached to a faction or even entire nation has worked well.</p><p></p><p>In one campaign I have a high level PC trying to help independent city-states resist the push for an Athens-like Delian Empire. Most of the pressure is coming in the form of trade barriers and food supply - making the usual solution of find the problem and kill it less viable.</p><p></p><p>In another campaign, a paladin is caught up in court intrigue and an emperor who is falling under evil influences. He was forced by noble-obligations into a political marriage and has learned that his otherwise innocent, and unknowing wife was likely sired by Titivilus. Every move he makes for largely altruistic reasons has seemed somehow to further Titivilus's schemes and it is driving him crazy.</p><p></p><p>The amount of direct player input on the high level adventures has gone way up. I often ask them - what are your goals and what are some obstacles you foresee. I have developed an absolute level of trust with my players that allow me as the DM to put them in tough moral positions and keep the enjoyment level of the game high.</p></blockquote><p></p>
[QUOTE="pogre, post: 8218467, member: 6588"] Totally agree. My players enjoy playing through to 20th level. Plot momentum for the campaign can be my biggest struggle. The solution for me has been lots more politics. That, of course, becomes quite campaign and character specific, but generally having PCs attached to a faction or even entire nation has worked well. In one campaign I have a high level PC trying to help independent city-states resist the push for an Athens-like Delian Empire. Most of the pressure is coming in the form of trade barriers and food supply - making the usual solution of find the problem and kill it less viable. In another campaign, a paladin is caught up in court intrigue and an emperor who is falling under evil influences. He was forced by noble-obligations into a political marriage and has learned that his otherwise innocent, and unknowing wife was likely sired by Titivilus. Every move he makes for largely altruistic reasons has seemed somehow to further Titivilus's schemes and it is driving him crazy. The amount of direct player input on the high level adventures has gone way up. I often ask them - what are your goals and what are some obstacles you foresee. I have developed an absolute level of trust with my players that allow me as the DM to put them in tough moral positions and keep the enjoyment level of the game high. [/QUOTE]
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