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General Tabletop Discussion
*Dungeons & Dragons
Let's talk about actually *creating* high-level content.
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<blockquote data-quote="Flamestrike" data-source="post: 8218476" data-attributes="member: 6788736"><p>I'd be really (really) cautious about using anti-magic as the 'solution' to high level play.</p><p></p><p>Where so many DMs fail is they stop DMing at mid levels, pretty much right at the end of a session where PC use recently minted abilities (that the DM has little experience with) to steamroll one of his encounters (or an entire adventure) with relative ease.</p><p></p><p>The DM then rage-quits and the campaign ends.</p><p></p><p>Accordingly, the DM now has no experience with mid level play.</p><p></p><p>Every DM knows levels 1-5 and what to expect, The spells, basic abilities, class features etc. But few have much experience actually running a campaign to high level, due to the above.</p><p></p><p>My advice to DMs is always the same. Dont give up. Make your mistakes. Embrace having your encounter wrecked from time to time. Get experience with high level play, so you become a better DM and know how to run such games better.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8218476, member: 6788736"] I'd be really (really) cautious about using anti-magic as the 'solution' to high level play. Where so many DMs fail is they stop DMing at mid levels, pretty much right at the end of a session where PC use recently minted abilities (that the DM has little experience with) to steamroll one of his encounters (or an entire adventure) with relative ease. The DM then rage-quits and the campaign ends. Accordingly, the DM now has no experience with mid level play. Every DM knows levels 1-5 and what to expect, The spells, basic abilities, class features etc. But few have much experience actually running a campaign to high level, due to the above. My advice to DMs is always the same. Dont give up. Make your mistakes. Embrace having your encounter wrecked from time to time. Get experience with high level play, so you become a better DM and know how to run such games better. [/QUOTE]
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Let's talk about actually *creating* high-level content.
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