Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's talk about actually *creating* high-level content.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fearsomepirate" data-source="post: 8218554" data-attributes="member: 7021420"><p>You can follow the KISS principle and still have a reasonably challenging encounter that prevents the party from waltzing in and going nova. The main thing to think about is designing the lair around the monster such that if the party tries to just sit there and mindlessly dish out damage, they're all going to die. You don't need tons of zones and ability-neutralizing things. Here's how I'd do an adult dragon (whom we've given acid immunity):</p><p></p><p></p><p>Quick sketch of the above-ground part of the lair (embellish to taste):</p><p></p><p>[ATTACH=full]133880[/ATTACH]</p><p></p><p>The pools are connected by an underground network of passages. They additionally have a layer of mist above them, allowing the dragon to stay hidden as he peeks above the surface to surveil the party. The cave is dark, giving the party -5 to passive perception. The dragon's main tactic is to Hide, peek above the surface of a pool, use his breath attack on whichever branch he figures will hurt the party the worst, and dive back down beneath the surface, where he waits for his breath to recharge. Following the rules for hidden combat, Readied actions are resolved <em>after</em> applying damage except in the event the dragon fails his Hide. Wizards who Ready spells may, therefore find their concentration broken by the breath weapon.</p><p></p><p>Once the dragon is below half health, he retreats to his main cave, where he quaffs a couple healing potions from his hoard, hides somewhere, and waits for the party. If the party retreats, he vacates the premises, taking the best treasure with him but leaving behind some consolation prizes.</p><p></p><p>You can see here if the party uses low-level tactics, they will get their asses handed to them. I'm sure people used to playing high-level casters have all sorts of awesome stuff they can do to win this, and that's the point. Make them do their awesome stuff instead of just spewing out Disintegrate a bunch.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8218554, member: 7021420"] You can follow the KISS principle and still have a reasonably challenging encounter that prevents the party from waltzing in and going nova. The main thing to think about is designing the lair around the monster such that if the party tries to just sit there and mindlessly dish out damage, they're all going to die. You don't need tons of zones and ability-neutralizing things. Here's how I'd do an adult dragon (whom we've given acid immunity): Quick sketch of the above-ground part of the lair (embellish to taste): [ATTACH type="full" width="557px"]133880[/ATTACH] The pools are connected by an underground network of passages. They additionally have a layer of mist above them, allowing the dragon to stay hidden as he peeks above the surface to surveil the party. The cave is dark, giving the party -5 to passive perception. The dragon's main tactic is to Hide, peek above the surface of a pool, use his breath attack on whichever branch he figures will hurt the party the worst, and dive back down beneath the surface, where he waits for his breath to recharge. Following the rules for hidden combat, Readied actions are resolved [I]after[/I] applying damage except in the event the dragon fails his Hide. Wizards who Ready spells may, therefore find their concentration broken by the breath weapon. Once the dragon is below half health, he retreats to his main cave, where he quaffs a couple healing potions from his hoard, hides somewhere, and waits for the party. If the party retreats, he vacates the premises, taking the best treasure with him but leaving behind some consolation prizes. You can see here if the party uses low-level tactics, they will get their asses handed to them. I'm sure people used to playing high-level casters have all sorts of awesome stuff they can do to win this, and that's the point. Make them do their awesome stuff instead of just spewing out Disintegrate a bunch. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's talk about actually *creating* high-level content.
Top