Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's talk about actually *creating* high-level content.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8218705" data-attributes="member: 5889"><p>Yep, I am always inspired by Xanatos from the Disney cartoon gargoyles. For those who don't know, David Xanatos is one of the greatest cartoon villains of all time....because....he actually wins at the end! By the end he is one of the most powerful men on the planet, he has a smoking hot wife, a new baby boy, and his hated enemies (the gargoyles) and the world now see him as a hero.</p><p></p><p>He is know for the "Xanatos Gambit", effectively he puts his enemy in a scenario where they have to make a choice....and no matter what they choose he has set up his plans to benefit himself.</p><p></p><p>In high levels I do this a lot. Villains who are expecting high level adventures don't set up encounters to "kill" the adventures....that's way too hard. Its more, how can I deflect them, or use them for my purposes?</p><p></p><p>One of my best moves of all time, the villain set up a "super deadly" encounter for the heroes to protect his lair (which was actually one of several lairs he had). The heroes won of course, and started looking through his lair. In it, they found an extremely well hidden and super secret book with a nigh unbreakable code....which they proceed to crack of course.</p><p></p><p>But the trick was, the Villain knew these heroes, and knew that they had some of the greatest investigative minds on the planet. No secret could be kept from them....so he didn't really both to try. He just made it convincing enough for them to think he had. </p><p></p><p>The book was a complete red herring, and led the heroes away from where the villain needed to work...buying him time for the next phase of his master plan.</p><p></p><p>So if the trap had killed them....great! But if it didn't, it still moved the heroes where the villain wanted them to go. A win win for the villain!</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8218705, member: 5889"] Yep, I am always inspired by Xanatos from the Disney cartoon gargoyles. For those who don't know, David Xanatos is one of the greatest cartoon villains of all time....because....he actually wins at the end! By the end he is one of the most powerful men on the planet, he has a smoking hot wife, a new baby boy, and his hated enemies (the gargoyles) and the world now see him as a hero. He is know for the "Xanatos Gambit", effectively he puts his enemy in a scenario where they have to make a choice....and no matter what they choose he has set up his plans to benefit himself. In high levels I do this a lot. Villains who are expecting high level adventures don't set up encounters to "kill" the adventures....that's way too hard. Its more, how can I deflect them, or use them for my purposes? One of my best moves of all time, the villain set up a "super deadly" encounter for the heroes to protect his lair (which was actually one of several lairs he had). The heroes won of course, and started looking through his lair. In it, they found an extremely well hidden and super secret book with a nigh unbreakable code....which they proceed to crack of course. But the trick was, the Villain knew these heroes, and knew that they had some of the greatest investigative minds on the planet. No secret could be kept from them....so he didn't really both to try. He just made it convincing enough for them to think he had. The book was a complete red herring, and led the heroes away from where the villain needed to work...buying him time for the next phase of his master plan. So if the trap had killed them....great! But if it didn't, it still moved the heroes where the villain wanted them to go. A win win for the villain! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's talk about actually *creating* high-level content.
Top