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General Tabletop Discussion
*Dungeons & Dragons
Let's talk about actually *creating* high-level content.
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<blockquote data-quote="Asisreo" data-source="post: 8218947" data-attributes="member: 7019027"><p>It is what it is. The dragon won't be asleep and they have Blindsight so if they manage to get a good sneak up on them it will be good because they thought ahead to get an advantage. </p><p></p><p>An acid lake won't be too far from it anyways so it can always use its wing attack to move away after the first hit and its lair actions helps keep things from being too smooth. </p><p></p><p>Or it gets obliterated round 1 because of something unexpected. It happens but that's the interesting part of high level play anyways. I'm not going to punish genuinely good strategy and teamwork since that's the most important and satisfying parts of D&D combat anyways. </p><p></p><p>I'm sure he's safe for the first round or so, though. If alot of pudding gets the jump on a party member, it could easily swing the other way into an easy kill setup. </p><p></p><p>If there seems to be a glaring weakness in the fight, though, like something incredibly obvious and boring, I'd be alright to hear it.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8218947, member: 7019027"] It is what it is. The dragon won't be asleep and they have Blindsight so if they manage to get a good sneak up on them it will be good because they thought ahead to get an advantage. An acid lake won't be too far from it anyways so it can always use its wing attack to move away after the first hit and its lair actions helps keep things from being too smooth. Or it gets obliterated round 1 because of something unexpected. It happens but that's the interesting part of high level play anyways. I'm not going to punish genuinely good strategy and teamwork since that's the most important and satisfying parts of D&D combat anyways. I'm sure he's safe for the first round or so, though. If alot of pudding gets the jump on a party member, it could easily swing the other way into an easy kill setup. If there seems to be a glaring weakness in the fight, though, like something incredibly obvious and boring, I'd be alright to hear it. [/QUOTE]
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Community
General Tabletop Discussion
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Let's talk about actually *creating* high-level content.
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