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General Tabletop Discussion
*Dungeons & Dragons
Let's talk about actually *creating* high-level content.
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<blockquote data-quote="Asisreo" data-source="post: 8219590" data-attributes="member: 7019027"><p>Would it turn out like that? Maybe...</p><p></p><p>But its not something that I'd say is likely. Like I said, as soon as one round begins, the dragon will probably wing attack the nearest characters and dive into the acid, obscuring himself further. He'd also make liberal use of his lair actions to prevent sight-based spells as well as pressure the concentration of some characters. </p><p></p><p>The cleric probably won't have the reliquary required to summon a celestial. They'll have the money to afford it, sure, but their characters won't have the time or ability to actually purchase it. </p><p></p><p>Foresight is very generous of the wizard so I'd be glad if they managed so much damage with cooperation. Though previous encounters with Black Pudding may cause their to-hit and damage to take significant hits, possibly destroying whole equipment. </p><p></p><p>Again, its basically going to depend on how my players roll with what the dice might be shaking up.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8219590, member: 7019027"] Would it turn out like that? Maybe... But its not something that I'd say is likely. Like I said, as soon as one round begins, the dragon will probably wing attack the nearest characters and dive into the acid, obscuring himself further. He'd also make liberal use of his lair actions to prevent sight-based spells as well as pressure the concentration of some characters. The cleric probably won't have the reliquary required to summon a celestial. They'll have the money to afford it, sure, but their characters won't have the time or ability to actually purchase it. Foresight is very generous of the wizard so I'd be glad if they managed so much damage with cooperation. Though previous encounters with Black Pudding may cause their to-hit and damage to take significant hits, possibly destroying whole equipment. Again, its basically going to depend on how my players roll with what the dice might be shaking up. [/QUOTE]
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General Tabletop Discussion
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Let's talk about actually *creating* high-level content.
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