Lets talk about Architecture!

chronoplasm

First Post
The Lizardfolk like to use a scale motif in their buildings.
Their walls are built from hexagon shaped white bricks and overlapping sea-shell patterns are used for the molding. An amazingly strong reed thatching is used to create great domes as roofs.
The lizardfolk love their balconies. These large spacious areas are used for dining and nightly leisure time. During times of war, the lizardfolk pull protective reed coverings up over their balconies and fire arrows from small openings.

Throw in some of your own ideas!

What does orcish architecture look like?
What does dwarven architecture look like?
Et cetera!
 

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Here are some architectural ideas I used in my old 3rd Edition Campaign


Dwarven
Architecture:

Dwarves dwell principally underground, although every Dwarven city will have a few aboveground towers that serve as the headquarters of the various Companies that control Dwarven life. These towers are often up to 100 feet high, square or octagonal, and taper slightly from bottom to top. Below ground, Dwarven settlements always feature a massive central hall. Above or below ground, all Dwarven structures feature extremely high ceilings, at least 15 feet or more.

Dwarven architecture is notable for its sharp clean lines, stark lack of ornamentation, and avoidance of round shapes and surfaces. Pillars, for example, are always polygonal in cross section, rather than round. Dwarven structures always look imposed on their environment, and Dwarves believe this is proper. Organic forms and shapes are considered degenerate. The Dwarven ability to work stone into a continuous, smooth and unblemished surface is unmatched by any other race.


Gnomish Architecture:

Gnomes prefer to live as close to the Earth as possibly. Their ancient ancestors lived in burrows, and the typical Gnomish home is inside of an artificially created mound of compacted earth. A door and windows will be cut into the sides of the mound, which is almost always covered with grass or other plants. Inside, the mound will be richly and beautifully finished, usually in wood stained to bring out the natural grain. Atop the mound will be a garden, often accented with sculptures, or oddly shaped rocks. Monumental buildings are simply larger versions of the ordinary Gnomish burrow, housed in correspondingly larger mounds.

When dwelling in human cities, Gnomes will always seek to inhabit either the basement or ground floor of a building.


Orcish Architecture:

The basic Orcish structure above ground is the hovel, crudely made of rough-hewn logs caulked with mud, moss and blood. A hovel that has no blood in its caulking is considered extremely unlucky. A village will consist of a ring of hovels, enclosed within a log palisade. Many Orcs choose to live below ground instead, in caves or excavated strongholds. Common Orcs have no monumental buildings, since religious worship centers on the communal campfires, and chiefs simply have larger versions of the same hovels that all other Orcs live in.

Orcs love swirling designs, and swirls of some form are often carved or painted on the walls of Orcish dwellings.
 

Good stuff, Clavis!
I see we have very similar ideas concerning the dwarves.

During my 3.5 campaign I had the gnomes living inside of giant domes (they were more like tinker-gnomes) but inside of the domes they would have lots of forests and little burrows like what you describe.
It would also be interesting to have gnomes that live in rustic burrows, but have little machine shops inside where they make clocks and such.
I like the idea of juxtaposing the tinker-gnome aspect with the garden-gnome aspects to create a culture with an appreciation for both nature and technology.

Gnolls:
The live their everyday lives as nomadic hunters and scavengers traveling in covered wagons made from the bones of large beasts. The skull forms the underside of the wagon and the rib cage is used as framework to support a tarp stretched over them.
Every year however, the Gnolls will make a pilgrimage to their holy cities. The windowless walls are built from rough hewn blocks of sandstone and the roofs are made by layers of leather stretched over a bone frame.
The Gnoll buildings have no doors on the sides. Rather, the Gnolls use rope ladders to climb in through the ceilings. These ladders can be pulled inside to keep outsiders from entering.
The insides of the walls are covered in relief sculptures. There is not a single spot that isn't decorated with some kind of meticulous detail.
 

Hmmm...

How about matching historical architectural styles to specific fantasy races? That could help a lot with providing appropriate visual aids...

Not that I know much about the history of architecture, but this might be worth thinking about.
 

Hmmm...

How about matching historical architectural styles to specific fantasy races? That could help a lot with providing appropriate visual aids...

Not that I know much about the history of architecture, but this might be worth thinking about.

In that case, I can see:

Dwarves: Gothic
Elves/Eladrin: Roccoco
 

Hmmm...

How about matching historical architectural styles to specific fantasy races? That could help a lot with providing appropriate visual aids...

Not that I know much about the history of architecture, but this might be worth thinking about.

To me, nothing says "Elven" like Art Nouveau.
 

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