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Let's Talk About Chapter 9 of the DMG
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<blockquote data-quote="RSIxidor" data-source="post: 7949595" data-attributes="member: 6695558"><p>I think gritty realism takes it too long. Instead of just changing how long short and long rests are, they should change what is recovered with each. If the idea is that you can't get everything back, then you could have more tiers of resting.</p><p></p><p>Short rest - 1 hour - get back some "short rest" resources, but not all, recover HP by spending hit dice</p><p>Overnight rest - 8 hours - get back all "short rest" resources, get back some "long rest" resources, get back half as many hit dice as normal long rest, regain HP equal to your level+con mod.</p><p>Weekend rest - 3 days - get back half hit points + con mod, get back all "short rest" resources," get back all normal amount of hit dice for a "long rest," get back more of "long rest" resources compared to overnight rest</p><p>Week's rest - only possible in relatively secure locations like a settlement where PCs wouldn't need to guard their own rest, get back all HP, all HD, all "short rest" and all "long rest" resources</p><p></p><p>I'm not saying what I have above is exactly as it should be, just spit-balling an example. Having a binary of short vs long rests doesn't feel like it makes sense for the "realism" scenarios.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 7949595, member: 6695558"] I think gritty realism takes it too long. Instead of just changing how long short and long rests are, they should change what is recovered with each. If the idea is that you can't get everything back, then you could have more tiers of resting. Short rest - 1 hour - get back some "short rest" resources, but not all, recover HP by spending hit dice Overnight rest - 8 hours - get back all "short rest" resources, get back some "long rest" resources, get back half as many hit dice as normal long rest, regain HP equal to your level+con mod. Weekend rest - 3 days - get back half hit points + con mod, get back all "short rest" resources," get back all normal amount of hit dice for a "long rest," get back more of "long rest" resources compared to overnight rest Week's rest - only possible in relatively secure locations like a settlement where PCs wouldn't need to guard their own rest, get back all HP, all HD, all "short rest" and all "long rest" resources I'm not saying what I have above is exactly as it should be, just spit-balling an example. Having a binary of short vs long rests doesn't feel like it makes sense for the "realism" scenarios. [/QUOTE]
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Let's Talk About Chapter 9 of the DMG
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