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Let's Talk About Chapter 9 of the DMG
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<blockquote data-quote="Asisreo" data-source="post: 7949683" data-attributes="member: 7019027"><p>I always find these discussions always devolve into "Gritty Realism this" or "Gritty Realism that." What happened to the other sections of the chapter? Or did I get the secret extended cut? </p><p></p><p>I've done Epic Heroism and it was fun for a bit for a one-shot. You get to throw encounters where you expect the players to go nova constantly and when you pace it like that, it feels like a doom-esque power trip where they're ripping beholders apart two at a time. If you want to try that type of adventure, or just a one-shot, I recommend it. </p><p></p><p>Sanity adds more bookkeeping but it helps if you're going for a horror/thriller vibe as now they have another score to keep up with. It isn't going to completely ground them in realism, though. If you want to make the characters feel like just people, probably play Call of Cthulu. </p><p></p><p>I've done firearms, injuries, and gritty realism in a one-shot where magic wasn't allowed and boy did it feel dangerous for them. I was upfront about them basically <strong>needing</strong> to avoid fights to survive and deal with things stealthily or through roleplay. They had alot of fun. </p><p></p><p>Plot points are very interesting and lets the players have more investment in the story since they can add their own twists. </p><p></p><p>The combat actions are actually a good enough buff to champion fighters and Barbarians that they don't feel nearly as underpowered. Sure, everyone can do what they do but the Barbarian and Fighter are usually more capable to use these benefits.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 7949683, member: 7019027"] I always find these discussions always devolve into "Gritty Realism this" or "Gritty Realism that." What happened to the other sections of the chapter? Or did I get the secret extended cut? I've done Epic Heroism and it was fun for a bit for a one-shot. You get to throw encounters where you expect the players to go nova constantly and when you pace it like that, it feels like a doom-esque power trip where they're ripping beholders apart two at a time. If you want to try that type of adventure, or just a one-shot, I recommend it. Sanity adds more bookkeeping but it helps if you're going for a horror/thriller vibe as now they have another score to keep up with. It isn't going to completely ground them in realism, though. If you want to make the characters feel like just people, probably play Call of Cthulu. I've done firearms, injuries, and gritty realism in a one-shot where magic wasn't allowed and boy did it feel dangerous for them. I was upfront about them basically [B]needing[/B] to avoid fights to survive and deal with things stealthily or through roleplay. They had alot of fun. Plot points are very interesting and lets the players have more investment in the story since they can add their own twists. The combat actions are actually a good enough buff to champion fighters and Barbarians that they don't feel nearly as underpowered. Sure, everyone can do what they do but the Barbarian and Fighter are usually more capable to use these benefits. [/QUOTE]
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