Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Talk About Chapter 9 of the DMG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7963821" data-attributes="member: 71699"><p>As this seems relevant for you, here is my version of gritty realism (as refined over a 50 session, 2 year long campaign and numerous forum debates). Note how rests run into each other and the quick rest type (breather). I added those after playing gritty realism for about a year. Players found the tweaks very welcome because it often came up that they wanted to shift gears due to plot events, and HD remained a meaningful limit. Crucial is the 1:3 ratio short to long rests. Otherwise your warlocks and battlemasters make your long rest class characters feel bad. (Warlock slots refresh too often relative to wizard slots for e.g.).</p><p></p><p><strong>Breather</strong></p><p>A breather is a period of downtime, at least <strong>1 hour </strong>long, during which a character performs no more than lowkey activity such as reading, talking, eating, drinking or standing watch. If it is interrupted by adventuring activity—fighting, casting spells, marching, or similar—characters must start the rest over to gain any benefit from it.</p><p>At the end of a breather, characters can spend Hit Dice to regain hit points.</p><p></p><p><strong>Short Rest</strong></p><p>A breather in which characters go on to sleep or trance may be extended into a short rest of about <strong>a day</strong>. At the end of that rest, characters who prepare spells can change their lists, and features that can refresh at the end of a short rest, do so. Those who rest in comfort and eat and drink, recover one level of exhaustion.</p><p></p><p><strong>Long Rest</strong></p><p>A short rest can be extended into a long rest of around <strong>three days</strong>. A character must have at least 1 hit point at the start of such a rest to gain its benefits, and must sleep or trance each day.</p><p>At the end of that rest, characters regain all lost hit points, and they regain spent Hit Dice up to half their total number of them (at least 1); any features they have that can refresh at the end of a long rest, do so. Those who rest in comfort and eat and drink, recover completely from exhaustion.</p><p></p><p><strong>Between Rests</strong></p><p>When characters finish a rest incorporating a given type, they can’t benefit from another rest of that type until time equal to its duration has passed, e.g. characters finishing a short rest can’t benefit from a breather for an hour.</p><p></p><p><strong>Sleeping and Trancing, and Armor</strong></p><p>Characters who sleep need 8 hours to do so, while those who trance need only 4. Warlocks benefiting from Aspect of the Moon can spend 4 hours reading their Book of Shadows instead of sleeping.</p><p>Characters sleeping or trancing in medium or heavy armor aren’t comfortable. At the end of an uncomfortable rest, characters don’t reduce exhaustion and regain a quarter of their spent Hit Dice instead of half.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7963821, member: 71699"] As this seems relevant for you, here is my version of gritty realism (as refined over a 50 session, 2 year long campaign and numerous forum debates). Note how rests run into each other and the quick rest type (breather). I added those after playing gritty realism for about a year. Players found the tweaks very welcome because it often came up that they wanted to shift gears due to plot events, and HD remained a meaningful limit. Crucial is the 1:3 ratio short to long rests. Otherwise your warlocks and battlemasters make your long rest class characters feel bad. (Warlock slots refresh too often relative to wizard slots for e.g.). [B]Breather[/B] A breather is a period of downtime, at least [B]1 hour [/B]long, during which a character performs no more than lowkey activity such as reading, talking, eating, drinking or standing watch. If it is interrupted by adventuring activity—fighting, casting spells, marching, or similar—characters must start the rest over to gain any benefit from it. At the end of a breather, characters can spend Hit Dice to regain hit points. [B]Short Rest[/B] A breather in which characters go on to sleep or trance may be extended into a short rest of about [B]a day[/B]. At the end of that rest, characters who prepare spells can change their lists, and features that can refresh at the end of a short rest, do so. Those who rest in comfort and eat and drink, recover one level of exhaustion. [B]Long Rest[/B] A short rest can be extended into a long rest of around [B]three days[/B]. A character must have at least 1 hit point at the start of such a rest to gain its benefits, and must sleep or trance each day. At the end of that rest, characters regain all lost hit points, and they regain spent Hit Dice up to half their total number of them (at least 1); any features they have that can refresh at the end of a long rest, do so. Those who rest in comfort and eat and drink, recover completely from exhaustion. [B]Between Rests[/B] When characters finish a rest incorporating a given type, they can’t benefit from another rest of that type until time equal to its duration has passed, e.g. characters finishing a short rest can’t benefit from a breather for an hour. [B]Sleeping and Trancing, and Armor[/B] Characters who sleep need 8 hours to do so, while those who trance need only 4. Warlocks benefiting from Aspect of the Moon can spend 4 hours reading their Book of Shadows instead of sleeping. Characters sleeping or trancing in medium or heavy armor aren’t comfortable. At the end of an uncomfortable rest, characters don’t reduce exhaustion and regain a quarter of their spent Hit Dice instead of half. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Talk About Chapter 9 of the DMG
Top