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Let's Talk About Chapter 9 of the DMG
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<blockquote data-quote="clearstream" data-source="post: 7964786" data-attributes="member: 71699"><p>As I have never had a player who wanted to use <em>create undead</em> I have only been able to theorycraft how it would play out. My take is that the spell is okay with PHB rests and under-powered with DMG rests. I believe that the nerf is a price worth paying for the other benefits. If a player was really, really interested in using the spell, after I finished questioning their motives and seeing if I'd overlooked something, I might tweak it. Until then, necromancers are just a bit pants in my game world <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Regarding short rests overnight, I now recollect exactly why I made them <strong>1 day</strong> and introduced the <strong>breather</strong>. The problem is that when travelling overland (say doing some hexploration) you're getting a short rest every day and often a fortnight will go by before you take a long rest. That puts the short to long class feature recovery ratio at up to 10:1 which is insane. So even though it is kind of nice to make the short rest the evening sleep, on game balance it doesn't work out. Instead, spending HD is something players might do on a daily basis, but to refresh features they need to take a break.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7964786, member: 71699"] As I have never had a player who wanted to use [I]create undead[/I] I have only been able to theorycraft how it would play out. My take is that the spell is okay with PHB rests and under-powered with DMG rests. I believe that the nerf is a price worth paying for the other benefits. If a player was really, really interested in using the spell, after I finished questioning their motives and seeing if I'd overlooked something, I might tweak it. Until then, necromancers are just a bit pants in my game world ;) Regarding short rests overnight, I now recollect exactly why I made them [B]1 day[/B] and introduced the [B]breather[/B]. The problem is that when travelling overland (say doing some hexploration) you're getting a short rest every day and often a fortnight will go by before you take a long rest. That puts the short to long class feature recovery ratio at up to 10:1 which is insane. So even though it is kind of nice to make the short rest the evening sleep, on game balance it doesn't work out. Instead, spending HD is something players might do on a daily basis, but to refresh features they need to take a break. [/QUOTE]
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Let's Talk About Chapter 9 of the DMG
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