Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About Character Resources To Power Abilities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dbm" data-source="post: 9877183" data-attributes="member: 8014"><p>Interesting, I’ve not read that one previously.</p><p></p><p>There are some similar but opposite systems like ‘mana accumulation’. In the GURPS version of this, a spell needs a certain amount of mana and mana is aspected (think elements but other classifications can be used) and the caster makes skill rolls each round to accumulate power. Depending on your roll you might get exactly what you are looking for, a different type of mana, or none at all. When the mage has accumulated enough mana the spell is cast and if the mix of mana is not as originally intended the effect will vary from the caster’s absolute intent. I think this system came in via the GURPS implementation of Castle Falkenstein, so perhaps that system also had magic that worked like this?</p><p></p><p>Another interesting optional magic system in GURPS Thaumatology is ‘threshold-limited magic’. In this system, the power for spells is, again, not coming from the mage but from the environment. In this system, however, you keep a tally of all the magic that has been used in a location (within a reasonable time period - mana re-accumulates with time). The more mana is used in a location, the more risky magic becomes to use. And the interesting side effect of this is that all mages in an area are pulling from the same source. So this will create a group dynamic when there are multiple spell casters in a party, and NPCs also use the same power source so a conflict against a group with enemy spell casters is again a different kind of dynamic to ‘the norm’.</p></blockquote><p></p>
[QUOTE="dbm, post: 9877183, member: 8014"] Interesting, I’ve not read that one previously. There are some similar but opposite systems like ‘mana accumulation’. In the GURPS version of this, a spell needs a certain amount of mana and mana is aspected (think elements but other classifications can be used) and the caster makes skill rolls each round to accumulate power. Depending on your roll you might get exactly what you are looking for, a different type of mana, or none at all. When the mage has accumulated enough mana the spell is cast and if the mix of mana is not as originally intended the effect will vary from the caster’s absolute intent. I think this system came in via the GURPS implementation of Castle Falkenstein, so perhaps that system also had magic that worked like this? Another interesting optional magic system in GURPS Thaumatology is ‘threshold-limited magic’. In this system, the power for spells is, again, not coming from the mage but from the environment. In this system, however, you keep a tally of all the magic that has been used in a location (within a reasonable time period - mana re-accumulates with time). The more mana is used in a location, the more risky magic becomes to use. And the interesting side effect of this is that all mages in an area are pulling from the same source. So this will create a group dynamic when there are multiple spell casters in a party, and NPCs also use the same power source so a conflict against a group with enemy spell casters is again a different kind of dynamic to ‘the norm’. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About Character Resources To Power Abilities
Top