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Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About Character Resources To Power Abilities
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<blockquote data-quote="Bill Zebub" data-source="post: 9877709" data-attributes="member: 7031982"><p>Ok, so I keep thinking about "cards" and I could see an RPG in which cards <em>replace</em> the character sheet, instead of being in addition to a character sheet. So your hand of cards <em>is</em> your character sheet. Not exactly like M:tG because you lay all of your cards out on the table at once. So maybe it's more like Munchkin, but....more SERIOUS dammit!</p><p></p><p>So some cards, like your kin, are just core to your character. Others, like maybe some gear, you keep until you lose them. And some are abilities you have. <em>Some</em> of those abilities are the ones that, when you use them, you flip over, and on the back are the rules for when you can flip them face up again. Which could be the aforementioned "random cool down", or it could be "when combat is over", or really any other conditions.</p><p></p><p>I think I'd want it to be not a <em>lot</em> of cards....maybe a dozen or fifteen max...so they can be laid out in a few rows and columns without spreading out too far. And I wouldn't want to have separate cards for every item in inventory: maybe there are some different "backpack" cards to choose from, each with a different list of items.</p><p></p><p></p><p>Ok, sure, it's not a perfect simulation of random opportunity, but it still means that you don't always have it when you want it, without having to track "charges".</p><p> </p><p></p><p></p><p>I mean, that sounds awesome to me, too, but I also don't know how to track something like that unless it's a computer game.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9877709, member: 7031982"] Ok, so I keep thinking about "cards" and I could see an RPG in which cards [I]replace[/I] the character sheet, instead of being in addition to a character sheet. So your hand of cards [I]is[/I] your character sheet. Not exactly like M:tG because you lay all of your cards out on the table at once. So maybe it's more like Munchkin, but....more SERIOUS dammit! So some cards, like your kin, are just core to your character. Others, like maybe some gear, you keep until you lose them. And some are abilities you have. [I]Some[/I] of those abilities are the ones that, when you use them, you flip over, and on the back are the rules for when you can flip them face up again. Which could be the aforementioned "random cool down", or it could be "when combat is over", or really any other conditions. I think I'd want it to be not a [I]lot[/I] of cards....maybe a dozen or fifteen max...so they can be laid out in a few rows and columns without spreading out too far. And I wouldn't want to have separate cards for every item in inventory: maybe there are some different "backpack" cards to choose from, each with a different list of items. Ok, sure, it's not a perfect simulation of random opportunity, but it still means that you don't always have it when you want it, without having to track "charges". I mean, that sounds awesome to me, too, but I also don't know how to track something like that unless it's a computer game. [/QUOTE]
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Let's Talk About Character Resources To Power Abilities
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