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Community
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Let's Talk About Character Resources To Power Abilities
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<blockquote data-quote="Tigris" data-source="post: 9878419" data-attributes="member: 7043270"><p>Did I ask for your experience or perspective? I think its rude to force your experience on people who have not asked about it. I am in this thread because I want discuss about different ressource systems in RPGs and nothing else. (Also if something is miserable just dont do it. "Oh the thing I decided to do completly on my own was not fun in the past").</p><p></p><p></p><p>Also why do you post in a thread about discussing ressources, if you dont like ressources to begin with? </p><p></p><p>And about why ressources are important? </p><p></p><p>Because ressource management is important in games and we talk about rpGames. For most games ressources are an essential part how ressources are handled can change a good game into a bad game and vice versa. Imagine poker, but everyone has an infinite amount of chips, how much worse would poker be? </p><p></p><p></p><p>The headache is that many games just handle ressource systems badly, often because the rpg designers dont have enough understanding/experience of game design and ressources. Just because people complain about badly made shoes does not mean they want to walk barefooted.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9878419, member: 7043270"] Did I ask for your experience or perspective? I think its rude to force your experience on people who have not asked about it. I am in this thread because I want discuss about different ressource systems in RPGs and nothing else. (Also if something is miserable just dont do it. "Oh the thing I decided to do completly on my own was not fun in the past"). Also why do you post in a thread about discussing ressources, if you dont like ressources to begin with? And about why ressources are important? Because ressource management is important in games and we talk about rpGames. For most games ressources are an essential part how ressources are handled can change a good game into a bad game and vice versa. Imagine poker, but everyone has an infinite amount of chips, how much worse would poker be? The headache is that many games just handle ressource systems badly, often because the rpg designers dont have enough understanding/experience of game design and ressources. Just because people complain about badly made shoes does not mean they want to walk barefooted. [/QUOTE]
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