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Let's Talk About Character Resources To Power Abilities
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<blockquote data-quote="RenleyRenfield" data-source="post: 9878867" data-attributes="member: 7044197"><p>I am gonna say that there is some unfair pushback here... You asked, I have questions. I think they are fair questions, <em>especially </em>when we step away from limiting our considering to the <em>only </em>games you are playing on a consistent basis. </p><p></p><p>Not looking for a clap back, just looking to continue with the interesting premise of the thread...</p><p></p><p></p><p>And I am adding this too... unfair. Especially when there are posts to the effect of 'skills are rough'. Like, there are many other games that also address those considerations. So let's talk about it, and that may take us outside the games or styles of play we typically like. Never know where ya will find your next fav game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Not looking for a clap back, just looking to continue with the interesting premise of the thread...</p><p></p><p>..............</p><p></p><p>I mean that only to say, it appeared to me, and stated several times by several people - that they wanted to explore gaming concepts and function. So my <strong>questions are to aid with objective analysis</strong> (set aside what you typically like and consider all the other0 And that I think is so valid and useful! </p><p></p><p>I have a lot of questions out there in my past few posts, are talking to what also [USER=16586]@Campbell[/USER] is saying. </p><p><em>What works and in what game? What does that not work in other games?</em></p><p><em>Why limit to only a handful of systems, why not try others to see more stuff that might work?</em></p><p><em>Does every sit down a game have to have the same elements? Sometimes all combat, sometimes all narrative, sometime 50/50 sometimes... and on and on. </em></p><p></p><p>The question of this thread is one where I only suggesting to take a step back, <strong>consider what various game elements do</strong> - such as Resources or Limited-use Abilities and so on. </p><p></p><p>And if the 99.9% use of those is just for combat, then that's ok to acknowledge and consider. Makes easier to discuss for its use, balance, fun factor, engagement, if it works as well as other features. </p><p></p><p>The creator of <strong>Draw Steel has several videos on exactly this</strong>! He goes into depth on game mechanics and what evolution of ideas he went through = purely on the combat side only. He made a wargame aspect of his rpg, and <strong>because he was earnest in what he wanted and what he was actually </strong><em><strong>doing </strong></em>(monster fighting game) he and his team made a great rpg! </p><p></p><p>Consider my past <strong>questions all the same reason</strong> = <em>What are the goals, what are the areas of use, and why the emphasis?</em> <em>why soooo much emphasis? </em> </p><p></p><p>This was <em>never </em>about what anyone must like. If it <em>feels </em>that way then its some other scar from some other place. At <strong>no point is the advocation for people to stop playing a way</strong>, or to like what others like. Someone took a VERY wrongheaded assumption and ran with it...</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9878867, member: 7044197"] I am gonna say that there is some unfair pushback here... You asked, I have questions. I think they are fair questions, [I]especially [/I]when we step away from limiting our considering to the [I]only [/I]games you are playing on a consistent basis. Not looking for a clap back, just looking to continue with the interesting premise of the thread... And I am adding this too... unfair. Especially when there are posts to the effect of 'skills are rough'. Like, there are many other games that also address those considerations. So let's talk about it, and that may take us outside the games or styles of play we typically like. Never know where ya will find your next fav game :) Not looking for a clap back, just looking to continue with the interesting premise of the thread... .............. I mean that only to say, it appeared to me, and stated several times by several people - that they wanted to explore gaming concepts and function. So my [B]questions are to aid with objective analysis[/B] (set aside what you typically like and consider all the other0 And that I think is so valid and useful! I have a lot of questions out there in my past few posts, are talking to what also [USER=16586]@Campbell[/USER] is saying. [I]What works and in what game? What does that not work in other games? Why limit to only a handful of systems, why not try others to see more stuff that might work? Does every sit down a game have to have the same elements? Sometimes all combat, sometimes all narrative, sometime 50/50 sometimes... and on and on. [/I] The question of this thread is one where I only suggesting to take a step back, [B]consider what various game elements do[/B] - such as Resources or Limited-use Abilities and so on. And if the 99.9% use of those is just for combat, then that's ok to acknowledge and consider. Makes easier to discuss for its use, balance, fun factor, engagement, if it works as well as other features. The creator of [B]Draw Steel has several videos on exactly this[/B]! He goes into depth on game mechanics and what evolution of ideas he went through = purely on the combat side only. He made a wargame aspect of his rpg, and [B]because he was earnest in what he wanted and what he was actually [/B][I][B]doing [/B][/I](monster fighting game) he and his team made a great rpg! Consider my past [B]questions all the same reason[/B] = [I]What are the goals, what are the areas of use, and why the emphasis?[/I] [I]why soooo much emphasis? [/I] This was [I]never [/I]about what anyone must like. If it [I]feels [/I]that way then its some other scar from some other place. At [B]no point is the advocation for people to stop playing a way[/B], or to like what others like. Someone took a VERY wrongheaded assumption and ran with it... [/QUOTE]
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