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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About Character Resources To Power Abilities
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<blockquote data-quote="aramis erak" data-source="post: 9879126" data-attributes="member: 6779310"><p>My general preference is for Spells to be spell point gated; I dislike the D&D spell slots (and always have, especially after getting RoleMaster).</p><p>I don't mind unlimited but rolled for uses</p><p></p><p></p><p>It's fairly common for one or two PCs to be a step below the scene, sometimes 2 (which oft means scene yellow PC in black/out)</p><p></p><p>Or you have one fail = loss condition... such as savage worlds minor characters - they're up, they're down, or they're off the table. You don't have a resource to track off-table - but the numeric resource is the number of foes themselves (clearly tracked on the table). Up or down is on table tracking, so technically an expendable point.</p><p></p><p>Not really - Pawns are expendables. Knights, Rooks, and bishops are also expendables, but of more value. Attritional play is a valid (if poor) strategy. Taken as a whole, chess is very much about expendable pieces.</p><p></p><p>Last session... Player spent a drama point to defeat a xenomorph (Cinematic Mode Alien).</p><p></p><p>Tokens on cards. WFRP3. Not as fun as it sounds but, yes, it can be fun.</p><p></p><p>I came to RPGs after wargames, and for me, D&D specifically is a press your luck dungeon penetration wargame, much as described in AD&D DMG and in Moldvay Basic - actual in-character play has never been a defining part of play of D&D for me, from 1980 on. I see many dungeon fantasy games as simply wargames with linking narrative - especially Daggerheart and D&D, but also Palladium Fantasy, and WFRP 1-3 (I've not run WFRP 4 - didn't like it at the read stage - too much off-map tracking).</p><p>I prefer there be more, but linked battles alone work fine for me as enjoyable gaming. Part of why I don't see issues running Car Wars, Battlestations!, or even W40K:RT as RPGs using RAW.</p><p></p><p>Depending upon setting, for me as a GM, it varies from 30% to 90% of session. Less in L5R, Traveller, and Star trek, more in Star Wars and Daggerheart, D&D 5 was pushing 90%-95%.</p><p>Note that story progress is often much lower for combat than non-combat, so in memory, the combat feels less dominant.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9879126, member: 6779310"] My general preference is for Spells to be spell point gated; I dislike the D&D spell slots (and always have, especially after getting RoleMaster). I don't mind unlimited but rolled for uses It's fairly common for one or two PCs to be a step below the scene, sometimes 2 (which oft means scene yellow PC in black/out) Or you have one fail = loss condition... such as savage worlds minor characters - they're up, they're down, or they're off the table. You don't have a resource to track off-table - but the numeric resource is the number of foes themselves (clearly tracked on the table). Up or down is on table tracking, so technically an expendable point. Not really - Pawns are expendables. Knights, Rooks, and bishops are also expendables, but of more value. Attritional play is a valid (if poor) strategy. Taken as a whole, chess is very much about expendable pieces. Last session... Player spent a drama point to defeat a xenomorph (Cinematic Mode Alien). Tokens on cards. WFRP3. Not as fun as it sounds but, yes, it can be fun. I came to RPGs after wargames, and for me, D&D specifically is a press your luck dungeon penetration wargame, much as described in AD&D DMG and in Moldvay Basic - actual in-character play has never been a defining part of play of D&D for me, from 1980 on. I see many dungeon fantasy games as simply wargames with linking narrative - especially Daggerheart and D&D, but also Palladium Fantasy, and WFRP 1-3 (I've not run WFRP 4 - didn't like it at the read stage - too much off-map tracking). I prefer there be more, but linked battles alone work fine for me as enjoyable gaming. Part of why I don't see issues running Car Wars, Battlestations!, or even W40K:RT as RPGs using RAW. Depending upon setting, for me as a GM, it varies from 30% to 90% of session. Less in L5R, Traveller, and Star trek, more in Star Wars and Daggerheart, D&D 5 was pushing 90%-95%. Note that story progress is often much lower for combat than non-combat, so in memory, the combat feels less dominant. [/QUOTE]
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