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General Tabletop Discussion
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Let's Talk About Character Resources To Power Abilities
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<blockquote data-quote="Bill Zebub" data-source="post: 9886874" data-attributes="member: 7031982"><p>Yeah, if you could make the non-combat parts of the game as mechanically important as combat, then the problem would be solved. And while I know some of those games are very popular with many people, I've never found them very appealing.</p><p></p><p>Also, some of the interesting, non-optimal choices are still combat-related, but they only apply in special circumstances and so aren't as beneficial was things that apply more generally. For example, I've always loved the "Mage Slayer" feat in D&D, but when I take it somehow I hardly ever get to use it. (With one truly memorable, spectacular exception when my level 3 paladin nearly one shot a level 8 Hag who had been masquerading as a harmless old lady, thanks to a crit divine smite...)</p><p></p><p>To give another plug for Shadowdark, it's magic system provides an elegant solution to Wizards getting to choose the most useful spells, while still being able to have some situational utility spells.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9886874, member: 7031982"] Yeah, if you could make the non-combat parts of the game as mechanically important as combat, then the problem would be solved. And while I know some of those games are very popular with many people, I've never found them very appealing. Also, some of the interesting, non-optimal choices are still combat-related, but they only apply in special circumstances and so aren't as beneficial was things that apply more generally. For example, I've always loved the "Mage Slayer" feat in D&D, but when I take it somehow I hardly ever get to use it. (With one truly memorable, spectacular exception when my level 3 paladin nearly one shot a level 8 Hag who had been masquerading as a harmless old lady, thanks to a crit divine smite...) To give another plug for Shadowdark, it's magic system provides an elegant solution to Wizards getting to choose the most useful spells, while still being able to have some situational utility spells. [/QUOTE]
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Community
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Let's Talk About Character Resources To Power Abilities
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