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Lets talk about charm person
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<blockquote data-quote="Norfleet" data-source="post: 1349267" data-attributes="member: 11581"><p>In my campaigns, Charm Person is definitely considered to be a somewhat unreliable spell to be using in a combat, precisely because the prevailing atmosphere of hostility will severely mute the effects of being considered "friendly"...briefly. It should be noted that the charmed creature does not lose his memory of recent and not-so-recent events: While the charmed victim attempts to interpret them favorably, it's very hard to interpret somebody who has been trying to kill you and your team favorably.</p><p></p><p>Therefore, Charm Person is most effective when used out of combat, or at the very beginning, since the charmed victim will not have many fresh, recent, and quite likely highly negative, experiences to attempt to interpret in a favorable, but possibly still rather negative, manner. It's also that much more effective when using it on an individual who's likely to be influenced by his friends: The Chaotic Evil assassin is likely to take whichever side is winning, either way. The Lawful Neutral mercenary is likely to stick to his contract, even if his new "bestest buddy" happens to be on the wrong side (but he'll pour a cold one on your grave after the job).</p><p></p><p>If you want something that will work with reliable, predictable results, you're going to want something higher level, like "Dominate Person". Charm Person is a lowly first level spell, and thus may not produce effects as strong as you would like them to be. Many video games greatly exaggerate the effectiveness of this spell, for instance.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1349267, member: 11581"] In my campaigns, Charm Person is definitely considered to be a somewhat unreliable spell to be using in a combat, precisely because the prevailing atmosphere of hostility will severely mute the effects of being considered "friendly"...briefly. It should be noted that the charmed creature does not lose his memory of recent and not-so-recent events: While the charmed victim attempts to interpret them favorably, it's very hard to interpret somebody who has been trying to kill you and your team favorably. Therefore, Charm Person is most effective when used out of combat, or at the very beginning, since the charmed victim will not have many fresh, recent, and quite likely highly negative, experiences to attempt to interpret in a favorable, but possibly still rather negative, manner. It's also that much more effective when using it on an individual who's likely to be influenced by his friends: The Chaotic Evil assassin is likely to take whichever side is winning, either way. The Lawful Neutral mercenary is likely to stick to his contract, even if his new "bestest buddy" happens to be on the wrong side (but he'll pour a cold one on your grave after the job). If you want something that will work with reliable, predictable results, you're going to want something higher level, like "Dominate Person". Charm Person is a lowly first level spell, and thus may not produce effects as strong as you would like them to be. Many video games greatly exaggerate the effectiveness of this spell, for instance. [/QUOTE]
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