Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lets talk about charm person
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zaruthustran" data-source="post: 1350200" data-attributes="member: 1457"><p>I'm surprised no one's quoted the SRD:</p><p></p><p>"This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.</p><p></p><p>The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming."</p><p></p><p>So:</p><p></p><p>1. Your fighter gets a +5 save, assuming the beholder was attacking at the time it cast the charm.</p><p>2. If the beholder orders your fighter to attack your friends (the party) then it must win an opposed Charisma check. Assuming, of course, that trying to hurt or kill his friends is something your fighter "wouldn’t ordinarily do".</p><p>3. If the beholder attacks you or includes you in a damaging area of effect then the spell ends.</p><p></p><p>I'd say that your fighter would stop attacking the beholder and do everything in his power to stop the fight (without hurting anyone). If anyone drops (including the beholder) then the fighter would rush over and try to heal that person. </p><p></p><p>It's important to note that Charm Person doesn't make the target perceive his current allies as enemies. Instead, it makes the target percieve ONE enemy as a friend.</p><p></p><p>Charms Person and Charm Monster are not really very good combat spells.</p><p></p><p>Example:</p><p>DM: You guys open the door and see a troll. It attacks!</p><p>Bob the Enchanter: I cast charm monster on the troll.</p><p>DM: Okay it failed its save.</p><p>Jim the Fighter and Dan the Cleric: Good job, Bob.</p><p>DM: The troll tears Jim apart.</p><p>Jim: Argh!</p><p>Bob: I yell "Stop, friend Troll! These are my friends!"</p><p>DM: Do you speak Giant?</p><p>Bob: Er, no.</p><p>DM: Well, the troll doesn't speak Common. It tears Dan apart.</p><p>Dan: Argh!</p><p>DM: The troll holds Dan's arm in one hand and Dan's leg in the other hand. He hefts each, then grins and generously offers you the leg.</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 1350200, member: 1457"] I'm surprised no one's quoted the SRD: "This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming." So: 1. Your fighter gets a +5 save, assuming the beholder was attacking at the time it cast the charm. 2. If the beholder orders your fighter to attack your friends (the party) then it must win an opposed Charisma check. Assuming, of course, that trying to hurt or kill his friends is something your fighter "wouldn’t ordinarily do". 3. If the beholder attacks you or includes you in a damaging area of effect then the spell ends. I'd say that your fighter would stop attacking the beholder and do everything in his power to stop the fight (without hurting anyone). If anyone drops (including the beholder) then the fighter would rush over and try to heal that person. It's important to note that Charm Person doesn't make the target perceive his current allies as enemies. Instead, it makes the target percieve ONE enemy as a friend. Charms Person and Charm Monster are not really very good combat spells. Example: DM: You guys open the door and see a troll. It attacks! Bob the Enchanter: I cast charm monster on the troll. DM: Okay it failed its save. Jim the Fighter and Dan the Cleric: Good job, Bob. DM: The troll tears Jim apart. Jim: Argh! Bob: I yell "Stop, friend Troll! These are my friends!" DM: Do you speak Giant? Bob: Er, no. DM: Well, the troll doesn't speak Common. It tears Dan apart. Dan: Argh! DM: The troll holds Dan's arm in one hand and Dan's leg in the other hand. He hefts each, then grins and generously offers you the leg. -z [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lets talk about charm person
Top