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General Tabletop Discussion
*TTRPGs General
Let's talk about chases, chase related products, and reasons to have them
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<blockquote data-quote="Quickleaf" data-source="post: 2424608" data-attributes="member: 20323"><p>That's right, <em>Hot Pursuits</em> doesn't specifically handle rooftop chases and alley chases. </p><p></p><p><strong>The way I run rooftop chases:</strong> Someone on a rooftop has cover from those on the ground. Climb check required to get to roof. Jump checks intermittently required when leaping from roof to roof. Balance checks required when walking on narrow beams. Chance of falling through certain rooftops.</p><p></p><p><strong>The way I run alley chases:</strong> Intermittent chace of getting lost (using my house rules about Knowledge (local) helping to find your way in the city), with a variety of results including running back into the chasers. Tight quarters if a fight breaks out. Lots of people in the way provide cover from spellfire/ranged attacks. Chance for tripping over debris (snake charmer baskets, melon stalls, sleeping beggars, etc).</p><p></p><p></p><p>Hmm, with your mention of a 100 chase complications list to the DM Design Kit, I gather that you'd like a list of random elements you could throw into a chase in the city. This would make a great "100s thread" - you could post it; I'm sure lots of us would contribute! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2424608, member: 20323"] That's right, [i]Hot Pursuits[/i] doesn't specifically handle rooftop chases and alley chases. [b]The way I run rooftop chases:[/b] Someone on a rooftop has cover from those on the ground. Climb check required to get to roof. Jump checks intermittently required when leaping from roof to roof. Balance checks required when walking on narrow beams. Chance of falling through certain rooftops. [b]The way I run alley chases:[/b] Intermittent chace of getting lost (using my house rules about Knowledge (local) helping to find your way in the city), with a variety of results including running back into the chasers. Tight quarters if a fight breaks out. Lots of people in the way provide cover from spellfire/ranged attacks. Chance for tripping over debris (snake charmer baskets, melon stalls, sleeping beggars, etc). Hmm, with your mention of a 100 chase complications list to the DM Design Kit, I gather that you'd like a list of random elements you could throw into a chase in the city. This would make a great "100s thread" - you could post it; I'm sure lots of us would contribute! :) [/QUOTE]
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