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Let's talk about chases, chase related products, and reasons to have them
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<blockquote data-quote="iwatt" data-source="post: 2439189" data-attributes="member: 11085"><p>Some of your queries were discussed in this <a href="http://www.enworld.org/showthread.php?t=120165" target="_blank">thread</a>.</p><p></p><p>About spellcasting. No one really brough it up before, so let's take a look at it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . </p><p></p><p>So let's take a look at it:</p><p></p><p>In complete Arcane (or adventurer?) there's a feat called Mobile spellcasting. It allows you to cast while moving. I think the Concentration check is something like DC 20+spell level to cast while taking a move action. The DC for casting while threatened is DC 25+spell level. </p><p></p><p>Th regular penalty for attacking while moving is -4 according to <em>HP: On foot</em>. For spring attackers (and shot on the runners <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) I decided to remove the penalty. So I guess I do the same for Mobile caster (i.e apply a -4 to the Concentration check to those wiothout the feat). Anyhow, they'd still take the -4 for ranged touch attacks, and I'd make them make a spot check DC 15/20/25 (Open/Close/Tight) to target an Area of effect spell correctly.</p><p></p><p></p><p>As a side note: Spring attacking Barbarian/Rogues will own any chase <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Specially when they maxed out balance in order to fight on ice.</p><p></p><p>EDIT: Dang, Hand of Evil beat me to it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="iwatt, post: 2439189, member: 11085"] Some of your queries were discussed in this [URL=http://www.enworld.org/showthread.php?t=120165]thread[/URL]. About spellcasting. No one really brough it up before, so let's take a look at it ;) . So let's take a look at it: In complete Arcane (or adventurer?) there's a feat called Mobile spellcasting. It allows you to cast while moving. I think the Concentration check is something like DC 20+spell level to cast while taking a move action. The DC for casting while threatened is DC 25+spell level. Th regular penalty for attacking while moving is -4 according to [I]HP: On foot[/I]. For spring attackers (and shot on the runners :D) I decided to remove the penalty. So I guess I do the same for Mobile caster (i.e apply a -4 to the Concentration check to those wiothout the feat). Anyhow, they'd still take the -4 for ranged touch attacks, and I'd make them make a spot check DC 15/20/25 (Open/Close/Tight) to target an Area of effect spell correctly. As a side note: Spring attacking Barbarian/Rogues will own any chase ;) Specially when they maxed out balance in order to fight on ice. EDIT: Dang, Hand of Evil beat me to it... ;) [/QUOTE]
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