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<blockquote data-quote="Retros_x" data-source="post: 9864260" data-attributes="member: 7033171"><p>yes thanks for the correction. Degrees of success is just something like "full success", "success with a cost", "partial failure", "complete failure". You don't need a normal distribution for that. You could just say (as I do often) roll a D20 against a DC:</p><p></p><p>result < DC - 5: complete failure</p><p>result < DC: partial failure</p><p>result < DC +5 : success with a cost</p><p>result >= DC+5: Full success</p><p></p><p>or something like that. The boundaries and effects you choose don't matter for my point, the point being you can of course partition any distribution in different degrees, not just normal ones.</p><p></p><p></p><p>But the same would happen with an 18 on 3d6 - everyone would erupt loudly. But you still need a mechanic to back it up. With 3d6 you push most rolls (around two out of three rolls) to be in the range of 8-13. It also means that the difference of a DC by a value of 1 on the success of the roll is either a lot or marginal, depending if you are in the middle of the curve or at one of the ends. I am not sure if all this is worth it.</p><p></p><p>I would just as a DM, and I think many DM already do that without an explicit mechanic, honor a rare roll like double 20 or double 1 and let something extra ordinary happen.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9864260, member: 7033171"] yes thanks for the correction. Degrees of success is just something like "full success", "success with a cost", "partial failure", "complete failure". You don't need a normal distribution for that. You could just say (as I do often) roll a D20 against a DC: result < DC - 5: complete failure result < DC: partial failure result < DC +5 : success with a cost result >= DC+5: Full success or something like that. The boundaries and effects you choose don't matter for my point, the point being you can of course partition any distribution in different degrees, not just normal ones. But the same would happen with an 18 on 3d6 - everyone would erupt loudly. But you still need a mechanic to back it up. With 3d6 you push most rolls (around two out of three rolls) to be in the range of 8-13. It also means that the difference of a DC by a value of 1 on the success of the roll is either a lot or marginal, depending if you are in the middle of the curve or at one of the ends. I am not sure if all this is worth it. I would just as a DM, and I think many DM already do that without an explicit mechanic, honor a rare roll like double 20 or double 1 and let something extra ordinary happen. [/QUOTE]
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