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<blockquote data-quote="definiteFreakyFishGuy" data-source="post: 9864390" data-attributes="member: 7050925"><p>I dislike non-intuitive magic numbers in core mechanics.</p><ol> <li data-xf-list-type="ol">The cut-off points for PbTA 2d6 & Draw Steel 2d10 Power roll.</li> <li data-xf-list-type="ol">In Ironsworn, "2" seems to be some kind of a magic number.<ol> <li data-xf-list-type="ol">Starting minimum momentum is 2.</li> <li data-xf-list-type="ol">Your character's middling stat is 2 (instead of 0. sad).</li> <li data-xf-list-type="ol">You need at least 2 squares in your progress track in order for a progress move to succeed.</li> </ol></li> <li data-xf-list-type="ol">To me, highest number or lowest number in dice don't count as non-intuitive magic numbers.</li> </ol><p>I dislike having to roll certain dice.</p><ol> <li data-xf-list-type="ol">d4s make me sad. (Sorry Caltrops RPG)</li> <li data-xf-list-type="ol">d12s... I don't like the way they look. Pentagons make me sad.</li> <li data-xf-list-type="ol">d10s... I can live with it. The fact that they are not a regular polyhedron makes me sad. They are like d8's weird cousin.</li> </ol><p>I like rolling more than one dice at once.</p><ol> <li data-xf-list-type="ol">Sorry for being mean earlier PbTA, Draw Steel! Rolling two dice is nice. But you know what's better than rolling two dice at once?</li> <li data-xf-list-type="ol">Three dice at once. Ironsworn lets me do that, and that's great. Sorry for complaining about 2 earlier, it's a perfectly fine number.</li> <li data-xf-list-type="ol">I haven't played many dice pool games. Am I insane for wanting to roll add them instead of counting the ones that hit max value or something? Like roll a fist full of d6s, then add all the results. Hell yeah.</li> </ol><p>I would love to see more mechanics that involve cards. I feel like cards are severely under utilized.</p><ol> <li data-xf-list-type="ol">As replacement for dice. Because it's nice sometimes to know that the number you just drew won't or less likely to show up next.</li> <li data-xf-list-type="ol">As a way of conveying additional information about a "roll."</li> <li data-xf-list-type="ol">A hand or a deck as a way of tracking what your character can or cannot do, maybe like Ironsworn assets. Maybe there is an elegant way to represent health, status ailments, character evolution (a little more concrete than say, tags) using a hand or a deck.</li> </ol></blockquote><p></p>
[QUOTE="definiteFreakyFishGuy, post: 9864390, member: 7050925"] I dislike non-intuitive magic numbers in core mechanics. [LIST=1] [*]The cut-off points for PbTA 2d6 & Draw Steel 2d10 Power roll. [*]In Ironsworn, "2" seems to be some kind of a magic number. [LIST=1] [*]Starting minimum momentum is 2. [*]Your character's middling stat is 2 (instead of 0. sad). [*]You need at least 2 squares in your progress track in order for a progress move to succeed. [/LIST] [*]To me, highest number or lowest number in dice don't count as non-intuitive magic numbers. [/LIST] I dislike having to roll certain dice. [LIST=1] [*]d4s make me sad. (Sorry Caltrops RPG) [*]d12s... I don't like the way they look. Pentagons make me sad. [*]d10s... I can live with it. The fact that they are not a regular polyhedron makes me sad. They are like d8's weird cousin. [/LIST] I like rolling more than one dice at once. [LIST=1] [*]Sorry for being mean earlier PbTA, Draw Steel! Rolling two dice is nice. But you know what's better than rolling two dice at once? [*]Three dice at once. Ironsworn lets me do that, and that's great. Sorry for complaining about 2 earlier, it's a perfectly fine number. [*]I haven't played many dice pool games. Am I insane for wanting to roll add them instead of counting the ones that hit max value or something? Like roll a fist full of d6s, then add all the results. Hell yeah. [/LIST] I would love to see more mechanics that involve cards. I feel like cards are severely under utilized. [LIST=1] [*]As replacement for dice. Because it's nice sometimes to know that the number you just drew won't or less likely to show up next. [*]As a way of conveying additional information about a "roll." [*]A hand or a deck as a way of tracking what your character can or cannot do, maybe like Ironsworn assets. Maybe there is an elegant way to represent health, status ailments, character evolution (a little more concrete than say, tags) using a hand or a deck. [/LIST] [/QUOTE]
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