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<blockquote data-quote="500 Toads" data-source="post: 9865001" data-attributes="member: 7056434"><p>Sometimes, the math is trickier -- for dice pools with exploding dice, say. If you're playing original <em>Shadowrun</em> and looking at rolling 7d6 with a target number of 9 (c/o exploding d6) and trying to estimate the chances that you'll roll at least four successes -- that's a bit more complicated to compute on the fly than most non-pool systems w/o the aid of something like anydice.com. If you're trying to figure out how to optimize your Dodge Pool allocation when you're expecting multiple attacks before your next action refreshes the pool, and estimating successes you'll get vs want for each... well, your GM probably doesn't want you to slow down the game in order to crunch the numbers, hah.</p><p></p><p><em>Shadowrun</em> also addressed the "related skills" aspect with both specializations ( Firearms / Submachine Guns / Ingram Smartgun, w/e) and with its skill web that connected 'related' skills but where your target numbers increased with every edge traversed. Traverse an edge or two and things might be difficult or very hard but still plausible; attempt to use your Conjuring skill in lieu of Demolitions to disarm a bomb and... well, you could <em>try</em>, but if your dice didn't explode repeatedly, <em>you</em> would explode (once).</p></blockquote><p></p>
[QUOTE="500 Toads, post: 9865001, member: 7056434"] Sometimes, the math is trickier -- for dice pools with exploding dice, say. If you're playing original [I]Shadowrun[/I] and looking at rolling 7d6 with a target number of 9 (c/o exploding d6) and trying to estimate the chances that you'll roll at least four successes -- that's a bit more complicated to compute on the fly than most non-pool systems w/o the aid of something like anydice.com. If you're trying to figure out how to optimize your Dodge Pool allocation when you're expecting multiple attacks before your next action refreshes the pool, and estimating successes you'll get vs want for each... well, your GM probably doesn't want you to slow down the game in order to crunch the numbers, hah. [I]Shadowrun[/I] also addressed the "related skills" aspect with both specializations ( Firearms / Submachine Guns / Ingram Smartgun, w/e) and with its skill web that connected 'related' skills but where your target numbers increased with every edge traversed. Traverse an edge or two and things might be difficult or very hard but still plausible; attempt to use your Conjuring skill in lieu of Demolitions to disarm a bomb and... well, you could [I]try[/I], but if your dice didn't explode repeatedly, [I]you[/I] would explode (once). [/QUOTE]
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