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<blockquote data-quote="Fenris-77" data-source="post: 9865110" data-attributes="member: 6993955"><p>I think the argument for sci-fi there is pretty clear. A lot of sci-fi settings have a lot of different kinds of vehicles, more even than modern settings. The genre examples we have for sci-fi also seem to mostly assume broad competency with the main division being starships and other, which I think is fine. I don't need even more piloting skills to cover all the possible sci-fi vehicles, thanks very much. Some people might, which is fine, but I don't. I do think there's a realism argument to made about it. </p><p></p><p>You can make a realism argument (of a kind) about modern settings, but personally I still don't care much except for possibly all other vehicles on one hand and planes on the other. I don't see the value in gating motorcycle riding or piloting a boat at a basic level of competency for most games. Others might, of course, but I do not. I have the same feeling for super-granular firearms skill sets and super-granular academic skill sets. I simply don't see the value for the kinds of games I want to run. That's not to say that no granularity there is better, I think there's always a middle ground, but I'll usually take concision over skill multiplication.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9865110, member: 6993955"] I think the argument for sci-fi there is pretty clear. A lot of sci-fi settings have a lot of different kinds of vehicles, more even than modern settings. The genre examples we have for sci-fi also seem to mostly assume broad competency with the main division being starships and other, which I think is fine. I don't need even more piloting skills to cover all the possible sci-fi vehicles, thanks very much. Some people might, which is fine, but I don't. I do think there's a realism argument to made about it. You can make a realism argument (of a kind) about modern settings, but personally I still don't care much except for possibly all other vehicles on one hand and planes on the other. I don't see the value in gating motorcycle riding or piloting a boat at a basic level of competency for most games. Others might, of course, but I do not. I have the same feeling for super-granular firearms skill sets and super-granular academic skill sets. I simply don't see the value for the kinds of games I want to run. That's not to say that no granularity there is better, I think there's always a middle ground, but I'll usually take concision over skill multiplication. [/QUOTE]
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