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<blockquote data-quote="Barner Cobblewood" data-source="post: 9865692" data-attributes="member: 7052687"><p>The games I play in are biased in favour of the players at the table (as I think they should be), but sometimes I have played with players who, when facing a choice between accepting a unrolled small failure with humiliating outcome (e.g. they miscalculated their PC's capacity, and now should abandon their current strategy / tactic, withdraw, regroup, and improve the PC), they count on the possibility of a crit, combined with the reluctance to give them a greater failure (e.g. roll a new PC), to carry their PC through. </p><p></p><p>My intuition, based on my limited experience, is that if 1 of every 20 rolls make averages unimportant, a game becomes more about chance than skill. I prefer games of that reward skilled playing over chance. </p><p></p><p>Basically, the players treat the game outcomes as unimportant, and their PCs become carefree gamblers rather than careful decision makers. Nothing against gambling with friends, but there are better games for that. I play TTRPGs to pretend to be more skilled than I am, not luckier than I am.</p></blockquote><p></p>
[QUOTE="Barner Cobblewood, post: 9865692, member: 7052687"] The games I play in are biased in favour of the players at the table (as I think they should be), but sometimes I have played with players who, when facing a choice between accepting a unrolled small failure with humiliating outcome (e.g. they miscalculated their PC's capacity, and now should abandon their current strategy / tactic, withdraw, regroup, and improve the PC), they count on the possibility of a crit, combined with the reluctance to give them a greater failure (e.g. roll a new PC), to carry their PC through. My intuition, based on my limited experience, is that if 1 of every 20 rolls make averages unimportant, a game becomes more about chance than skill. I prefer games of that reward skilled playing over chance. Basically, the players treat the game outcomes as unimportant, and their PCs become carefree gamblers rather than careful decision makers. Nothing against gambling with friends, but there are better games for that. I play TTRPGs to pretend to be more skilled than I am, not luckier than I am. [/QUOTE]
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