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<blockquote data-quote="Staffan" data-source="post: 9865844" data-attributes="member: 907"><p>Draw Steel does something similar. Attacks are resolved using a "power roll" of 2d10+stat (which usually starts at 2 and hits 5 at max level). On an 11 or less you get a poor result, on 12-16 you get an OK result, and at 17+ you get a really good result. In many cases, attacks inflict various conditions and they are often based on "potency": on an 11- you use your Weak potency which is your main stat-2, on 12-16 you use your Average potency which is your main stat-1, and on 17+ you use your Strong potency which is your main stat. This is then compared to one of the target's stats and if your potency is higher the condition gets inflicted.</p><p></p><p>So a power may look something like this:</p><p>[ATTACH=full]430368[/ATTACH]</p><p>Assuming you have Reason 2 (which is what a level 1 talent would have), that would mean:</p><p>11-: 8 damage, if target has Might less than 0 they are prone.</p><p>12-16: 12 damage, if target has Might less than 1 they are prone.</p><p>17+: 16 damage, if target has Might less than 2 they are prone and can't stand (save ends not being able to stand).</p><p></p><p>So essentially, instead of the target rolling to resist the effect, the resistance is included in the attack roll.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9865844, member: 907"] Draw Steel does something similar. Attacks are resolved using a "power roll" of 2d10+stat (which usually starts at 2 and hits 5 at max level). On an 11 or less you get a poor result, on 12-16 you get an OK result, and at 17+ you get a really good result. In many cases, attacks inflict various conditions and they are often based on "potency": on an 11- you use your Weak potency which is your main stat-2, on 12-16 you use your Average potency which is your main stat-1, and on 17+ you use your Strong potency which is your main stat. This is then compared to one of the target's stats and if your potency is higher the condition gets inflicted. So a power may look something like this: [ATTACH type="full" size="353x104"]430368[/ATTACH] Assuming you have Reason 2 (which is what a level 1 talent would have), that would mean: 11-: 8 damage, if target has Might less than 0 they are prone. 12-16: 12 damage, if target has Might less than 1 they are prone. 17+: 16 damage, if target has Might less than 2 they are prone and can't stand (save ends not being able to stand). So essentially, instead of the target rolling to resist the effect, the resistance is included in the attack roll. [/QUOTE]
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