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<blockquote data-quote="pemerton" data-source="post: 9869951" data-attributes="member: 42582"><p>Here's an instance of play, from Torchbearer 2e:</p><p>So there are three failures here:</p><p></p><p style="margin-left: 20px">* The failed test to purchase the holy water;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* The failed test to buy the rope;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* The failed test to buy the shovel.</p><p></p><p>On the first failure, I (as GM) opt for success (ie the holy water is acquired) with a condition (ie taxing of Resources). In the fiction, the shrine attendant asks for more than they might have (which runs down the PCs' cash) and berates them (which runs down the PCs' credit). The taxing of Resources correlates to this.</p><p></p><p>On the second failure, I (as GM) opt for a twist - ie instead of being able to buy the rope, the PC is confronted with another obstacle (the constable).</p><p></p><p>On the third failure, I (as GM) again opt for a twist, and this time I push things harder: the town phase is over, and the mechanical consequences of that (Lifestyle test) are worked out.</p><p></p><p>This is the sort of thing I have in mind. The player's failed roll prompts the need for a decision on my part, as GM - to allow success, but with a condition imposed; or to introduce a twist. But I think it's obvious that the dice don't represent the shrine attendant's attitude towards the PC (or the PC's failure to have attended and made offerings at the shrine); nor the constable and the constable's attitude towards the PC.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9869951, member: 42582"] Here's an instance of play, from Torchbearer 2e: So there are three failures here: [indent]* The failed test to purchase the holy water; * The failed test to buy the rope; * The failed test to buy the shovel.[/indent] On the first failure, I (as GM) opt for success (ie the holy water is acquired) with a condition (ie taxing of Resources). In the fiction, the shrine attendant asks for more than they might have (which runs down the PCs' cash) and berates them (which runs down the PCs' credit). The taxing of Resources correlates to this. On the second failure, I (as GM) opt for a twist - ie instead of being able to buy the rope, the PC is confronted with another obstacle (the constable). On the third failure, I (as GM) again opt for a twist, and this time I push things harder: the town phase is over, and the mechanical consequences of that (Lifestyle test) are worked out. This is the sort of thing I have in mind. The player's failed roll prompts the need for a decision on my part, as GM - to allow success, but with a condition imposed; or to introduce a twist. But I think it's obvious that the dice don't represent the shrine attendant's attitude towards the PC (or the PC's failure to have attended and made offerings at the shrine); nor the constable and the constable's attitude towards the PC. [/QUOTE]
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