Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's Talk About Darkvision
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shalewind" data-source="post: 1723956" data-attributes="member: 6146"><p>I like Patryn's view of distance location as the essence, however...</p><p></p><p>I find a few views in it contradictory. For instance, you state that you cannot see a fish in the water because the surface of the water is closer. That means that you are really picking up the closest thing toward your "vision". Well if the water blocks your sight of the fish, how small or "thin" does something have to be before it blocks your sight by being closer? </p><p></p><p>To put another way. A transparent veil, under this theory, would hide anything behind it. The veil is closer, thus anything beyond cannot be seen. So no, you couldn't see the monster behind the veil. (although I'm sure a Medusa could still get ya <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Well the problem arises with say, rain... Each droplet would be closer than what was beyond it, thus, this would seriously impend your vision. What about fog? Fog droplets are too small to see, yet they are closer than everything beyond, so even a light fog would blind a darkvision user. How about dust, or better yet, what about air or a colorless gas different from air? It is "in front" and closer than everything else...</p><p></p><p>Personally, I like to think of darkvision as working off the same mechanics as normal vision, just as the rules say it does. People can read and do most of the same things they could with normal vision, except seeing far.</p><p></p><p>If a player wanted an explanation, I'd go with this. "You can see edges". Sure, edges are a effect created by seeing color and light, and darkvision works without light. But if the rules say it works like normal vision, one would assume that it's mechanics must function off something similar. Real physics in D&D aren't that important to me. Edges can give you lots of detail, but at the same time you loose so much. A sunset would look hardly noticeable (due to the subtle changes), reading wouldn't be hard at all, and seeing underwater would be about as difficult as in normal conditions.</p><p></p><p>Henry - I love that picture. I think it represents the "edges" quite well. And yes, that would be freaky scary jumping out at you, used to darkvision or not!</p></blockquote><p></p>
[QUOTE="Shalewind, post: 1723956, member: 6146"] I like Patryn's view of distance location as the essence, however... I find a few views in it contradictory. For instance, you state that you cannot see a fish in the water because the surface of the water is closer. That means that you are really picking up the closest thing toward your "vision". Well if the water blocks your sight of the fish, how small or "thin" does something have to be before it blocks your sight by being closer? To put another way. A transparent veil, under this theory, would hide anything behind it. The veil is closer, thus anything beyond cannot be seen. So no, you couldn't see the monster behind the veil. (although I'm sure a Medusa could still get ya ;) ) Well the problem arises with say, rain... Each droplet would be closer than what was beyond it, thus, this would seriously impend your vision. What about fog? Fog droplets are too small to see, yet they are closer than everything beyond, so even a light fog would blind a darkvision user. How about dust, or better yet, what about air or a colorless gas different from air? It is "in front" and closer than everything else... Personally, I like to think of darkvision as working off the same mechanics as normal vision, just as the rules say it does. People can read and do most of the same things they could with normal vision, except seeing far. If a player wanted an explanation, I'd go with this. "You can see edges". Sure, edges are a effect created by seeing color and light, and darkvision works without light. But if the rules say it works like normal vision, one would assume that it's mechanics must function off something similar. Real physics in D&D aren't that important to me. Edges can give you lots of detail, but at the same time you loose so much. A sunset would look hardly noticeable (due to the subtle changes), reading wouldn't be hard at all, and seeing underwater would be about as difficult as in normal conditions. Henry - I love that picture. I think it represents the "edges" quite well. And yes, that would be freaky scary jumping out at you, used to darkvision or not! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's Talk About Darkvision
Top