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*Pathfinder & Starfinder
Let's Talk About Darkvision
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<blockquote data-quote="Humanophile" data-source="post: 1724199" data-attributes="member: 1049"><p>By the rules, darkvision is like an old B&W film. Trying to say otherwise and find sources to cite requires impressive mental backflips.</p><p></p><p>The problem comes with trying to explain how darkvision-using creatures would have any use for light. (Light being rather atmospheric for most PC races, and moreover giving darkvision enabled PC's a reason to tolerate their more obvious, less dependant companions. No, I didn't like 2E's "human visual acuity is a weakness" at all.) The sonar-esque explanation is more flavorful, gives darkvision-enabled characters a <em>good</em> reason to have light around, and still allows darkvision-able adventurers to get on with most adventure-style activities unhindered. For that reason, I happily embrace the distance-based house rule. I even changed darkvision from EX to SU across the board, as it seems a tad too fantastic to feel mundane.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 1724199, member: 1049"] By the rules, darkvision is like an old B&W film. Trying to say otherwise and find sources to cite requires impressive mental backflips. The problem comes with trying to explain how darkvision-using creatures would have any use for light. (Light being rather atmospheric for most PC races, and moreover giving darkvision enabled PC's a reason to tolerate their more obvious, less dependant companions. No, I didn't like 2E's "human visual acuity is a weakness" at all.) The sonar-esque explanation is more flavorful, gives darkvision-enabled characters a [i]good[/i] reason to have light around, and still allows darkvision-able adventurers to get on with most adventure-style activities unhindered. For that reason, I happily embrace the distance-based house rule. I even changed darkvision from EX to SU across the board, as it seems a tad too fantastic to feel mundane. [/QUOTE]
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Community
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Let's Talk About Darkvision
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