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General Tabletop Discussion
*Pathfinder & Starfinder
Let's Talk About Darkvision
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<blockquote data-quote="Lamoni" data-source="post: 1724744" data-attributes="member: 12680"><p>Two points. First of all, grayscale IS black and white... at least the greyscale you see on computer monitors and printed on paper. There is no grey light beam that hits the monitor and there is no grey ink droplet that drops onto the printer paper. It is just a lot of black dots seperated by white spaces... or white dots seperated by black spaces. People that talk about eliminating greyscale would really be eliminating any useful vision because no matter how large the black and white dots are, if shrink down or seen from a distance, it will appear grey.</p><p></p><p>Point 2: It says that darkvision works just like normal vision. Well, normal vision distinguishes things based on their color (in a very broad sense... meaning the intensity and wavelengths of light) Normal vision does not determine distance. We can determine distance because we have two eyes and our brain can do some very quick trigonometry. With only one eye it is very difficult to see distance unless you move your head at least a little... or if you look at something that is moving. Making darkvision work differently changes the properties of vision so that it would give you bonuses and penalties to different things.</p><p></p><p>edit: Normal vision sees things in black and white... or at least with very little color in low light. You can often see well enough to follow a path in just starlight, but have someone hold up a sheet of paper of a random color and it will be quite hard to make out even if you can see that there is a paper there with no problem. That is because our cones don't work well under low light while our cones do. It is easy to just extrapolate further for darkvision. And it keeps it quite simple.</p><p></p><p>Point 3 (sorry I thought I only had 2 points): About black being no color and white being all colors... it just depends on where your background is... chemists, physicists, artists, art software engineers, and printer manufacturers may all define things differently. It is hard to argue definitions when the terms in the definition can all be defined differently. Each definition is correct in how they define them. But most artists talk about colors while physicists would argue that they were only meaning pigments. That is the physicists problem because the artists still know what they are talking about.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1724744, member: 12680"] Two points. First of all, grayscale IS black and white... at least the greyscale you see on computer monitors and printed on paper. There is no grey light beam that hits the monitor and there is no grey ink droplet that drops onto the printer paper. It is just a lot of black dots seperated by white spaces... or white dots seperated by black spaces. People that talk about eliminating greyscale would really be eliminating any useful vision because no matter how large the black and white dots are, if shrink down or seen from a distance, it will appear grey. Point 2: It says that darkvision works just like normal vision. Well, normal vision distinguishes things based on their color (in a very broad sense... meaning the intensity and wavelengths of light) Normal vision does not determine distance. We can determine distance because we have two eyes and our brain can do some very quick trigonometry. With only one eye it is very difficult to see distance unless you move your head at least a little... or if you look at something that is moving. Making darkvision work differently changes the properties of vision so that it would give you bonuses and penalties to different things. edit: Normal vision sees things in black and white... or at least with very little color in low light. You can often see well enough to follow a path in just starlight, but have someone hold up a sheet of paper of a random color and it will be quite hard to make out even if you can see that there is a paper there with no problem. That is because our cones don't work well under low light while our cones do. It is easy to just extrapolate further for darkvision. And it keeps it quite simple. Point 3 (sorry I thought I only had 2 points): About black being no color and white being all colors... it just depends on where your background is... chemists, physicists, artists, art software engineers, and printer manufacturers may all define things differently. It is hard to argue definitions when the terms in the definition can all be defined differently. Each definition is correct in how they define them. But most artists talk about colors while physicists would argue that they were only meaning pigments. That is the physicists problem because the artists still know what they are talking about. [/QUOTE]
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Let's Talk About Darkvision
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