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Let's Talk About Darkvision
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<blockquote data-quote="Perun" data-source="post: 1725005" data-attributes="member: 6037"><p>Exactly. That's why you can't use novels to support a theory. I don't know why Salvatore decided that drow still need to use light sources to read. My guess is because of continuity. Back in the days of 2e, when most of his Drizzt books were written, drow (along with a bunch of other races) used infravision. In fact, infravision (the ability to see heat sources) was very important to the Menzoberranzan drow, because they used it to track time -- that was one of the duties of the Gromph Baenre, the resident arch-wizard of the city, to cast some heat spell on that pillar (the name of which escapes me). The spell took 12 hours to reach the top pf the pillar, and another 12 to subside completely. Thus anyone with infravision who looked upon the pillar could read the approximate time of day.</p><p></p><p>Also, in the first Drizzt trilogy (where he talks about his childhood and growing up), he explicitly mentioned drow wizards using canldes. Because the rule-set at the time said so. Also, I don't know if Salvatore mentions it in the <em>War of the Spider Queen</em>, but infravision was spoiled by light sources. If you used light, you saw only as far as the light source allowed (unlike darkvision).</p><p></p><p>So, like I said, I suspect it's because of continuity. The rules, in no way, support this. One could argue such things based just on the description from the DMG (since that one doesn't use the phrase "just like normal sight"), but when darkvision descriptions form the dwarf and half-orc entry are tossed in the equation, along with the description of the darkvision spell (all of which I quoted in my previous posts), there's no doubt how the ability works in a default D&D game.</p><p></p><p>Like I said, your interpretation is interesting, and it might appeal to DMs and parties that prefer an added level of complexity in their games, but it's not supported by rules as written, nor by rules as intended. It's a house-rule, plain and simple.</p><p></p><p>Oh, and that stuff about krakens... That was simply hillarious. Sure, a creature that spends most of it's time in the depths of the ocean found it convenien tho evolve two (not one, but two!) means of sight that come in handy when its swimming on the surface, and no ability to see underwater, in it's natural environment.</p><p></p><p>You know, I have a feeling, and it's quite a big one after seeing the kraken reply, that you're having a tremendously good time watching us all trying to convince you heo darkvision is *realy* supposed to work... You got us there, you did.</p><p></p><p>Regards!</p></blockquote><p></p>
[QUOTE="Perun, post: 1725005, member: 6037"] Exactly. That's why you can't use novels to support a theory. I don't know why Salvatore decided that drow still need to use light sources to read. My guess is because of continuity. Back in the days of 2e, when most of his Drizzt books were written, drow (along with a bunch of other races) used infravision. In fact, infravision (the ability to see heat sources) was very important to the Menzoberranzan drow, because they used it to track time -- that was one of the duties of the Gromph Baenre, the resident arch-wizard of the city, to cast some heat spell on that pillar (the name of which escapes me). The spell took 12 hours to reach the top pf the pillar, and another 12 to subside completely. Thus anyone with infravision who looked upon the pillar could read the approximate time of day. Also, in the first Drizzt trilogy (where he talks about his childhood and growing up), he explicitly mentioned drow wizards using canldes. Because the rule-set at the time said so. Also, I don't know if Salvatore mentions it in the [I]War of the Spider Queen[/I], but infravision was spoiled by light sources. If you used light, you saw only as far as the light source allowed (unlike darkvision). So, like I said, I suspect it's because of continuity. The rules, in no way, support this. One could argue such things based just on the description from the DMG (since that one doesn't use the phrase "just like normal sight"), but when darkvision descriptions form the dwarf and half-orc entry are tossed in the equation, along with the description of the darkvision spell (all of which I quoted in my previous posts), there's no doubt how the ability works in a default D&D game. Like I said, your interpretation is interesting, and it might appeal to DMs and parties that prefer an added level of complexity in their games, but it's not supported by rules as written, nor by rules as intended. It's a house-rule, plain and simple. Oh, and that stuff about krakens... That was simply hillarious. Sure, a creature that spends most of it's time in the depths of the ocean found it convenien tho evolve two (not one, but two!) means of sight that come in handy when its swimming on the surface, and no ability to see underwater, in it's natural environment. You know, I have a feeling, and it's quite a big one after seeing the kraken reply, that you're having a tremendously good time watching us all trying to convince you heo darkvision is *realy* supposed to work... You got us there, you did. Regards! [/QUOTE]
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