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General Tabletop Discussion
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Let's Talk About Defining Player Characters
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<blockquote data-quote="Ralif Redhammer" data-source="post: 9881183" data-attributes="member: 30438"><p>As much as the kid in me loves rolled stats, when you do that, unless you've got some really trustworthy players, you're going to have people showing up to play with their highest stat of 11 and someone with no stat lower than 14.</p><p></p><p>I tend to prefer class-based RPGs, but generally want either skill-based progression or level-based progression, not both. </p><p></p><p>For character creation, I generally gravitate towards the quickest, simplest method that isn't just grabbing a pregen. I don't need to spend forever customizing and fiddling with my character when they won't really come to life until I sit down to play them.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 9881183, member: 30438"] As much as the kid in me loves rolled stats, when you do that, unless you've got some really trustworthy players, you're going to have people showing up to play with their highest stat of 11 and someone with no stat lower than 14. I tend to prefer class-based RPGs, but generally want either skill-based progression or level-based progression, not both. For character creation, I generally gravitate towards the quickest, simplest method that isn't just grabbing a pregen. I don't need to spend forever customizing and fiddling with my character when they won't really come to life until I sit down to play them. [/QUOTE]
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Let's Talk About Defining Player Characters
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