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General Tabletop Discussion
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Let's Talk About Defining Player Characters
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<blockquote data-quote="payn" data-source="post: 9881458" data-attributes="member: 90374"><p>Right! When folks say things like "5E is evolved 3E" I think they completely miss this point. 5E is streamlined to the point that leveling up takes 2 min tops and it shows. For some thats a feature though as they want a fast moving process.</p><p></p><p>I felt like archetypes did this pretty well in PF1. Feats, I think, were supposed to do it, but did it in a rather unsatisfying way.</p><p></p><p>Yeap, feats have been plagued with the choices not really being comparable. One is awesome...once a campaign, another is great once a session, and the final pick is useful every encounter. The useful but not really cool always seems to win out. </p><p></p><p>I think the specificity will come out in the intent of the system. Is it a game about becoming a Four Star Chef? Or is it a game about the entire food business, from being a critic to operating a business? The latter is gonna allow for a wider variety of character types.</p></blockquote><p></p>
[QUOTE="payn, post: 9881458, member: 90374"] Right! When folks say things like "5E is evolved 3E" I think they completely miss this point. 5E is streamlined to the point that leveling up takes 2 min tops and it shows. For some thats a feature though as they want a fast moving process. I felt like archetypes did this pretty well in PF1. Feats, I think, were supposed to do it, but did it in a rather unsatisfying way. Yeap, feats have been plagued with the choices not really being comparable. One is awesome...once a campaign, another is great once a session, and the final pick is useful every encounter. The useful but not really cool always seems to win out. I think the specificity will come out in the intent of the system. Is it a game about becoming a Four Star Chef? Or is it a game about the entire food business, from being a critic to operating a business? The latter is gonna allow for a wider variety of character types. [/QUOTE]
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